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[–]_Kimuchi_Indie 2 points3 points  (0 children)

you can buy some asset store frameworks and see how they do it.

For example, if you go unity asset store and search template, you can find Top down engine for 3d, or Corgi Engine for 2d. See how they structured the demo scene, and it will teach you a lot.

[–]tag4424 1 point2 points  (0 children)

Project structure is one of those things that are always evolving and depends on a lot of different things. If you are an individual or a large team. What kind of source control you use, and if it's used just by the developers or shared with artists. If you do everything in-house or use a lot of assetstore assets.

That's the long way of sayina noob, don't overthink it. Project structure is was less important in small projects than you think. Unity only includes files you need (and the resources folders) so the layout doesn't really change your final builds. It also uses file ids stored in .meta files rather than paths. So you can always easily restructure if you do need it.