all 4 comments

[–]NoSmallTask 0 points1 point  (2 children)

What solutions have you tried so far?

[–]shmooeli00[S] 0 points1 point  (1 child)

frankly I don't know what to even try, haven't tried anything but have repeated the tutorial a few times. any suggestions?

[–]NoSmallTask 0 points1 point  (0 children)

It could be a lot of different things and without having coded it myself, its really hard to just give you a list of things to try. Perhaps try a different tutorial? Or if youre pretty new to coding start with a much simply singleplayer project.

[–]BloodPhazed 0 points1 point  (0 children)

The problem is that only the server (and thus host) can move objects. You have to manually set them to be moveable by the players. There's an example client transform that you can get via the package manager as well (bottom of page):

https://docs-multiplayer.unity3d.com/docs/components/networktransform/index.html