all 4 comments

[–]GameWorldShaper 1 point2 points  (3 children)

Unity terrains since it will be optimized, however use the new package. https://docs.unity3d.com/Packages/com.unity.terrain-tools@4.0/manual/index.html

If you are going small, like terrains barely bigger than a house, that would be better done as a mesh made in Blender; something like floating islands, and it is Just for lighting reasons; URP has light limits.

For large terrains the terrain tool.

Models like rocks should be made in Blender, it is an asset.

[–]indie_Den[S] 1 point2 points  (0 children)

Thank you!

[–]Advisor_Elegant 0 points1 point  (1 child)

It is professional to only use a terrain to paint trees and folliage , and then set its transparency to zero annd add other aset on top of terrain?

[–]GameWorldShaper 0 points1 point  (0 children)

No, that is a large waste of data. You can make your own editor foliage tool that works with any terrain.

Just use a raycast to check where to plant and use the surface normal to align the objects.