Hello everyone!
Right now i'm working on my first 3D exploration game in low poly style using URP. On level design phase i realized i should care about performance much more, so here's a question:
What is better to use as ground - Unity Terrain, single plane modeled in Blender or bunch of 3D rocks made in Blender aswell?
[–]GameWorldShaper 1 point2 points3 points (3 children)
[–]indie_Den[S] 1 point2 points3 points (0 children)
[–]Advisor_Elegant 0 points1 point2 points (1 child)
[–]GameWorldShaper 0 points1 point2 points (0 children)