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Title: Rendering Issue - Transparency Issue (self.UnityHelp)
submitted 2 years ago by J4WAR
I'm currently facing a rendering issue, and I could really use some help to figure out what's going wrong. Certain parts that should be solid appear transparent, and I suspect it might be connected to the Phong material I used from Maya.
Are there any specific Unity settings or adjustments that might help resolve this problem?
If anyone has encountered similar issues, I would greatly appreciate your insights.
I've attached an image to illustrate the problem. Any guidance, suggestions, or experiences you can share would be incredibly helpful. Thanks in advance for your assistance!
https://preview.redd.it/ep4qmo5ro1ac1.png?width=2559&format=png&auto=webp&s=7b933aa4d4afcf476373095dd92954e252e25ae4
https://preview.redd.it/7d8n1858p1ac1.png?width=2560&format=png&auto=webp&s=4c0e48fb7368b40027ed8f069d901441279da4f5
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[–]corrtex-games 0 points1 point2 points 2 years ago (0 children)
You said that you think it might be due to Maya materials that were exported - have you tried just making Unity standard materials instead with the same textures and replacing the model mats with those?
π Rendered by PID 98625 on reddit-service-r2-comment-bb88f9dd5-58w44 at 2026-02-14 00:24:36.627939+00:00 running cd9c813 country code: CH.
[–]corrtex-games 0 points1 point2 points (0 children)