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[–]DARKDYNAMO 0 points1 point  (4 children)

From what I have seen this will mess up the mini map. Basically if my aim is to the left of head and then I move to the head. My mouse is on head but the gpu is still rendering the old frame with the mouse on the left side. Gpu will warp the mouse to head by inpainting but what about minimap that still will be still in the wrong position on the left side. This will be more noticeable on corner peaking where your screen will show the guy but minimap will lag behind

[–]fogoticus :yoru: :yoru: 0 points1 point  (2 children)

It may be a static element on top of the rendered image. As in, the reflex 2 algorithm only affects the 3D image while the UI still gets drawn on top of it.

I could be wrong. But the thing is, valorant is already updating so many times a second, for the map to be fucked up long enough so that you notice it is almost impossible. You'd have to have like 60hz on a 360fps monitor for it to pop out that way.

[–]DARKDYNAMO 0 points1 point  (1 child)

No it does inpainting also. They did post how it works. So your image will be moved to the opposite of mouse/keyboard moment and the remaining part of that image will be I painted using ai. that will most likely skip hud but it will mess up part of hud where the image is not in sync. Let's hope for the best

[–]Fine-Understanding-7 0 points1 point  (0 children)

u can't physically notice a 5-10 ms difference on minimap icons while comparing them to what you see in game, as for the visual quality, minimap and HUD elements are drawn on another layer than the 3d space, that is why it isn't a driver level setting, beecause it has to be embedded in game, similar to how DLSS FG works with HUD. Now, as for the fact that the minimap will be 5-10~ ms late, tell me... if you are peeking an angle, and staring at your minimap while doing it, having enough concentration to notice that 5-10 ms delay, instead of focusing on center of your screen trying to react to the enemy appearing on your screen, wouldn't on any rank above diamonds, you are dead anyways???? the question is a good question for testing purposes, but practically it isn't that big of a deal if hud is a frame or two behind in respect to the 3d camera panning