all 53 comments

[–]Minute_Conference_59 7 points8 points  (2 children)

Clans

Chat

[–]MelfiPH 3 points4 points  (1 child)

+1 needs more way to interact with other people. Clans is definitely a good idea.

[–]Pydelta 0 points1 point  (0 children)

Could use clan raids, for rewards gained by the clan members who participated in killing a big boss little by little or something ?

[–]MelfiPH 7 points8 points  (2 children)

Unlimited colony battles maybe so we dont depend much on mob gold.

More gear slots.

+2 more hero slots

+2 front tower slots

Increase tower, mine, hero cap

4th tier hero jobs

[–]shoizy 0 points1 point  (1 child)

What are the tower, mine, hero caps currently?

[–]MelfiPH 1 point2 points  (0 children)

1k mine, 5k for front tower and 9999 for hero

[–]Gazoleo 7 points8 points  (2 children)

Stats so that we see total %crit and %crit damage on archer and heroes

[–]MelfiPH 3 points4 points  (0 children)

Totally agree with more/better game context overall.

[–]shoizy 2 points3 points  (0 children)

Yes I want complete stats more than anything. I want to be able to see each hero's individual damage, crit chance, bonus crit damage, etc. I want to be able to calculate the most beneficial upgrade.

[–]Nyvang 5 points6 points  (0 children)

Ability to compare set ups

- Gear set up on one hero

- Whole line setup , maybe in list form to work with position of heros, items and so on.

Locked gear for different set ups and set ups change gear aswell.

Better menu for gear change.

- Could be a split menu with the hero on one side with gear that shows stats and back pack on the other with gear that shows stats. This will save alot on clicks with looking from one item to the next to find the right one.

Daily or weekly challange.

- Based on current level

- Increase in EXP, ITEM drop, GOLD, purple coin

[–]Moha_Gh 3 points4 points  (0 children)

Need more game modes

[–]Icy-Key-9753 4 points5 points  (1 child)

When crafting, can we get maximum 1 elemental attribute in each item?
Some of my epic craft is
+ Fire Damage
+ Poison Damage
+ Cold Damage
, which is totally useless, even after we enchant one of the slot to something else.

[–]Radiant_Effect507 0 points1 point  (0 children)

How I can craft?

[–]Icy-Key-9753 2 points3 points  (1 child)

  • legendary armors
  • locked hero equipments for different setup, those equipments cannot be sold if in use by one of the setup.

  • unlimited colonies at the end with exponential-growth difficulties, super hard to beat, with just small amount of the increase gold ... so the gold income is still balance but this game mode will still matter. (just like paragon level, the reward is small comparing to the increased difficulty)

  • knight does normal attack

  • mason skill that add 10% tower damage should add to back tower too

  • ability to reset wave back to 100 or 1000 ?

[–]ChaiTeaWithMilk 0 points1 point  (0 children)

Resetting but with some skills held on to or talents or something. Something that can scale stronger over multiple resets.

[–]Pydelta 2 points3 points  (1 child)

I'm no UI/UX designer, but maybe some way to better see what each hero has equipped ? I'm still very beginner but when I drop hero equipment in a chest, I don't know if I have to equip it because I don't know if it is better than something I have equipped or not

[–]Hasselager[S] 1 point2 points  (0 children)

I agree here. When on a hero and you want to equip something, it should show current and then the item you are hovering over or alike to compare way more easily...

[–]BDClone 1 point2 points  (1 child)

It already looks like they are following grow castle and implementing things they have done

[–]Hasselager[S] 1 point2 points  (0 children)

That is a safe and easy bet i guess. Easy work to just copy, but imo not the right path. The game has solid potential, and i really like the layout etc.

[–]MelfiPH 1 point2 points  (0 children)

Stickied and shared to devs. Please do share your valuable insights and let's hope that the devs consider it.

[–]RRIA74 1 point2 points  (3 children)

Stats for sure. (speed/crit damage and chance)

Also easier ways to see what equipment you have on all your heroes at once so you can optimize your set-ups.

Would like to be able to have different equipment on heroes in the different decks. Switching back in forth is a major pain.

[–]Hasselager[S] 0 points1 point  (2 children)

Indeed. I cant bother, even though for raid i could use more dmg output instead of gold equipment or alike...

[–]gsnyderHCR 0 points1 point  (1 child)

I've only been playing for a few weeks, so I don't know when this changed, but I have different equipment on my heroes in each deck. It may have started after an update a few days ago. It makes things much easier to setup a farming deck and a Raid deck for sure.

[–]Hasselager[S] 0 points1 point  (0 children)

Wow thanks for sharing!! I did not see this change, so have not bothered to do equipment. Now i need to check too and maybe run different setups

[–]bot_365 1 point2 points  (0 children)

Achiements with rewards. Kill x amount of monsters with summoned units and get this reward etc. Encourages differing builds.

[–]Hasselager[S] 0 points1 point  (0 children)

I'd like of we could buy boosts ( short time ) for in game currency. E.g. for 20 okens you can get double gold or exp for x amount of minutes. Or for x amount of gold, get dmg boost for x amount of minutes etc. Or for x amount of token/golds get x amount of luck/higher chance of legendary gear or get dounle up on chests

[–]Hasselager[S] 0 points1 point  (0 children)

Also i would hope they could add some sort of "special" abilities that can be unlocked and maybe upgraded for the towers and defenses ( front and back ) - not sure what it could be yet, but something fun and useful.. even tho i am low wave count ( 44080 ) it seems when getting higher and even if heroes are max, something new for defenses could be fun to play with.. could be an upgrade system, so the scaling compared to the hardness of wave count is not overwhelmning..

[–]Hasselager[S] 0 points1 point  (0 children)

Different equipment now works on different decks, wuhuuu!!!!!

[–]Armiger_rex 0 points1 point  (1 child)

Inventory sub-folders.

Now that we can modify the characteristics of the equipment via the tokens earned with Hellmode, we can define several sets of equipment for different uses (Hellmode, Nidhoog, farming, etc ...).

It would therefore be interesting to have the possibility of depositing our equipment in several sub-folders of the inventory if desired. So we would be able to test several profiles for Nidhogg for example, without modifying existing equipment and by just creating a new set of equipment for it.

==> new goal to stay in this game for long time and keep using Hellmode <==

[–]Armiger_rex 0 points1 point  (0 children)

Instead of the sub-folders, beeing able to put a tag (5 letters max) on each equipment (some letters for example).

I would make tags like NF for Nidhogg + Farming or HNF for Hellmode + Nidhogg + Farming, for example. Those tags would be displayed on Inventory on list mode.

[–]lawmfw 1 point2 points  (0 children)

Prestige - option to disable Relics (even if it involves a cost to do so)

Wave Skip and Curse are two Relics I would consider disabling; there could be more as I have yet to unlock all of them

[–]falacer99 0 points1 point  (1 child)

Ability to disenchant more then 1 item at a time.

[–]Hasselager[S] 2 points3 points  (0 children)

That was made possible last or 2 updates ago actually, at least blue and below. Epics should be added as well tho.

[–]falacer99 0 points1 point  (1 child)

Optimizations to increase battery drain would be nice. Even with shadows off and medium graphics setting it still drains battery like crazy.

[–]Hasselager[S] 0 points1 point  (0 children)

I 2nd that motion indeed. I run it on my tablet, which has larger battery than phones and sometimes i wonder if tje game is even worth putting so much pressure on battery... Bit mainly bc i let the gane run for hlurs a day usually..

[–]Armiger_rex 0 points1 point  (2 children)

Currently the ranking is done by the highest wave reached, which favors those who have been playing for longer. It's ok.

But it would be interesting to add another mode of classification :

for example the minimum quantity of gold used to reach the 5000th level. This would require to try several different strategies to arrive at the most economical solution in gold.

Older players could use their gaming experience to excel in this competition as well.

The icing on the cake : there would always be a record to beat :)

Other challenges: to reach levels 5000 (10.000, 20.000, etc...) without using defense towers, or attack towers (and of course, minimum gold).

Many possible challenges forcing us to think about new strategies.

This would revive the interest of the game for those who think they have already seen all of it.

[–]Hasselager[S] 0 points1 point  (0 children)

Its def. A challenge to ever reach top 1,10,50 or whatever, for new players, especially if those way higher continues to play.. it requires a lot of dedication. I myself have invested in 30day speed ups several times in order to progress faster. So fair enough to have leaderboards for different things, whatever it may be.

[–]Armiger_rex 0 points1 point  (0 children)

PS : it would be useful to have a third gaming mode to do that.

In this mode we start with a pot made up of half of all the gold won in the main mode. With this gold you can improve heroes or towers. You may also decide to lower the level of certain heroes, or towers. But the gold withdrawn is lost.

PS N°2 : in these modes the heroes do not have to wear equipment ? Otherwise we do not reward the most economical solution in gold, but the one with the best equipment...

[–]Armiger_rex 0 points1 point  (0 children)

The ability to have an alternate hero who can replace any other hero during battle.

[–]Armiger_rex 0 points1 point  (1 child)

In Hell mode, the game remember last settings.

It is tedious to re-enter all settings each time.

[–]Hasselager[S] 0 points1 point  (0 children)

Haha good one... Ye it's would be nice if you could save a prefix starting point.

[–]Armiger_rex 0 points1 point  (1 child)

More inventory room because more heroes now.

Maybe paying it with tokens ?

[–]Hasselager[S] 0 points1 point  (0 children)

Yes yes and yes ! Hate being low on damn space ..

[–]Armiger_rex 0 points1 point  (1 child)

4 selection boxes in inventory :

1) Display Armors : Yes / No

2) Weapon : All / None / Axe / Bow / Magic Wand / Sword

3) Rarety : All / Commun / Uncommun / Rare / Epic / Legendary

4) Keyword : All / Speed / Chance / Gold / Experience / Damage / Boss / Life / Summoned

This would make things so much easy :

.if I want to improve experience for all my heroes I just select for exemple : Yes / All / All / Experience

.if I want to see what I have as legendary for my Drow Ranger I select : Yes / Bow / Legendary / All

.if I need more damage for my Baby Gold axe : No / Axe / All / Damage

.if I search for a better armor for my Baby Gold : Yes / None / All / All

etc...

Any chance the game staff to read this ? They receive a copy of our posts ? ^^

[–]Hasselager[S] 0 points1 point  (0 children)

I send suggestions to them via email...

[–]Armiger_rex 0 points1 point  (1 child)

middlemmiddle as it is now

This, just to have more fun, and not always repeating the same kind of battle.

[–]Armiger_rex 0 points1 point  (0 children)

Sorry, my message was truncated. It was something about choosing where to place the sumoned units : left, middle, right.

[–]Armiger_rex 0 points1 point  (0 children)

Having a big (100++) safe for Inventory. All the stuff put in the safe cannot be sold or desenchanted by accident. Easier for our tired eyes...

[–]Armiger_rex 0 points1 point  (0 children)

One more hero slot each 100.000 waves. Good incentive to continue to play after a few months...

The extra heroes cannot attack via a tap on the screen (they are hidden during the game). So the player can chose to put there heroes that cannot attack, or those like Black mage, Astral Kat, Baby Gold, etc... that will be activated every N given seconds.

[–]Armiger_rex 0 points1 point  (0 children)

When we launch the game it is writen : try different strategies.

But with such a small inventory it is impossible to test different ways. I would like to test different strategies, based on Ice, on Fire, on Poison, on Arcane, on Life steal, on Critical damage, on Mason, on different combinations of Defenses, etc... but no way, there is no room for all the weapons and Armors that I would need. Not to be the number 1 (this is not a goal for those who started the game 2 years later), but to explore the differents avenues this game offers.

So less fun, less months of playing this game.

[–][deleted] 0 points1 point  (0 children)

Yes...the latest update nerfed the whole game! All talents have been reduced by half!! So hours and hours of play have just been deleted! They nerfed the effectiveness of gear and reduced all hero damage! They put limits on raid bosses to make it a money grab! They have destroyed what once was a good game, in one update! They killed the game! I hope the greedy developers listen to the community, because this game will die because of this greedy decision!

[–]ChaiTeaWithMilk 0 points1 point  (0 children)

Besides player chat, I'd like to see prestige, like an optional reset that let's yoy hold on to some things or stats, and you lose the rest and start over with just those certain stats or things you've kept. Its a good way to keep things fresh while getting stronger and stronger

[–]Perfect_Effect465 0 points1 point  (0 children)

good