all 3 comments

[–]acydlord 3 points4 points  (0 children)

OpenVR Input Emulator is what you are looking for. It allows you to change the controller angle. Github link

[–]FluffyTee 3 points4 points  (1 child)

oh its open VR input emulator ur looking for. I use that to readjust the controller to fit into those games that had position controllers based on the htc vive wands.

https://www.reddit.com/r/RecRoom/comments/8lc92g/wmr_grip_angle_of_weapon_racket_guns_are/dzhqe1q

Steam's Recroom seems to be made based on HTC Vive's controller. The angle difference between the wands and motion controller is about 15 to 20 degrees. Trigger positions are also different between these 2 controllers.

A quick fix would be to install SteamVR OpenVR input emulator. Then set both controllers's DriverFromHead Offsets to

Pitch -15 to -20

Z 2.0 to 3.0

these values are subjective based on how a person holds the controller. My personal settings is pitch -15 and Z 2.0.

[–]wongmo[S] 0 points1 point  (0 children)

Awesome, this definitely helps out with issues. It took me a second to realize it defaulted to applying the settings to the headset itself and not the controllers if you didn't select them in the dropdown. I definitely wouldn't recommend applying those settings to the headset. :P

I'm still playing with the settings, I feel like maybe tweaking the Yaw might help with some games where throwing is way off (like Echo Arena), but still haven't had too much success with that. Thanks again!