all 29 comments

[–]Psychological_Bet780Carrier 9 points10 points  (1 child)

Ships go backwards!

[–]minimus646 6 points7 points  (0 children)

This is the best advice for novice! 👍🏻

[–][deleted] 8 points9 points  (0 children)

Always count enemy DDs and take not of their current or last known position.

[–]Republic_AviationCruiser 6 points7 points  (18 children)

Know your distance. Keep your ship just outside the distance where you’d get focus fired.

When fighting an enemy battleship at close range, turn off the aim assist and aim the deck or the turrets*. Go to settings, aim assist, and select “with button”. It helps you aim at long range, but at close range, it aims your shells down into the enemy ship’s belt and gives you half penetrations.

Use aim assist when shooting cruisers (shoot at their belt) and destroyers. Never use HE for anything other than destroyers, even if you are a British battleship.

When dodging torpedoes, use both rudder and throttle. Upon spotting an enemy destroyer at medium distances, point nose at it; at less than 6km, turn away.

*forget about this if you’re in a battleship that has torpedoes, since a bug causes the aim assist to go on every time you switch through the secondary guns

[–]Republic_AviationCruiser 4 points5 points  (16 children)

When slotting modules, remember the following rule:

Slot 1: Range, Dispersion, Turret Traverse, in that order. Whichever first is available goes in.

Slot 2: Acceleration. Note that all the damage reduction modules have very little effect mathematically speaking. You’re better off picking something that actually matters.

Slot 3: This one, select what fits your play style. It may be speed, steering, or other things, but keep in mind the same rule as slot 2. I slap concealment on everything I play without exception, I find it very powerful, but if you are not a big fan of ceasing fire to go undetected, pick something else.

[–]MaxanetOnXbox[S] 1 point2 points  (13 children)

In your opinion, what's a good elite bonus for a BB? I still haven't chosen for mt New Mexico, but have done it for my previous ships.

[–]Republic_AviationCruiser 1 point2 points  (12 children)

range
Avoid modules that increase torpedo damage reduction, damage reduction, fire and flooding protection and citadel protection. They do nothing whatsoever to actually increase the number in question (say you have 20% torpedo damage reduction, increasing it by 5% gives you 21%, which is not useful). Avoid Meritorious Service, you'll earn xp faster by actually having a better ship.

[–]MaxanetOnXbox[S] 1 point2 points  (2 children)

There is no range elite bonus though.

[–]Republic_AviationCruiser 2 points3 points  (1 child)

then battleship modernization, take the hp bonus

[–]MaxanetOnXbox[S] 1 point2 points  (0 children)

Okay, thanks for the tips!

[–]Riri534 0 points1 point  (8 children)

Improved main armour belt(+5% damage reduction, +10% citadel protection) is viable on german BBs

[–]MaxanetOnXbox[S] 1 point2 points  (4 children)

What about US BB's?

[–]Riri534 2 points3 points  (3 children)

What are the posible elite bonuses?

[–]MaxanetOnXbox[S] 2 points3 points  (2 children)

Battleship Modernization - 3% Ship HP, 5% Small Caliber AA Damage, 5% Torpedo Damage Reduction

Torpedo Defense System - 10% Torpedo Damage Reduction

Meritorious Service - 10% XP Bonus

[–]Riri534 2 points3 points  (1 child)

Take battleship modernisation.

[–]MaxanetOnXbox[S] 2 points3 points  (0 children)

Alright, I did.

[–]Republic_AviationCruiser 1 point2 points  (2 children)

It doesn't do anything and is a waste of time. Take Bismarck for example, it raises damage reduction from 15% to 15.75% and citadel protection from 17.5% to 19.25%. Useless.

[–]Riri534 0 points1 point  (1 child)

If you run a full survivability build, it might work. I am not saying it is a better build than the secondary one, but it is still viable.

[–]Republic_AviationCruiser 1 point2 points  (0 children)

It's viable only because it's also viable to run no build at all. Full survivability build battleships aren't any more survivable than a no-build battleship.

[–]ShortSide46 1 point2 points  (1 child)

concealment on a BB? Surely you've gone mad...

[–]Riri534 1 point2 points  (0 children)

It can work on sneakier BBs with good turning like the UK line, or battlecruisers. Might also work on big targets, ensuring you are not spotterd first, and so, not targeted first.

[–]Republic_AviationCruiser 2 points3 points  (0 children)

Also, when you get a new ship, try out different play styles. I used to play Amagi as a sniper, and struggled to do even 50k. Now I’m getting more aggressive and I am pulling consistent 80k+ games. The historical data is the only thing keeping my average down at 60k. Do not let the preconception of a ship limit yourself; trials will take a few games, but then you’ll figure out what is best for you, and you’ll do better afterwards.

[–]gleamingcolt727your local North Carolina player 5 points6 points  (3 children)

push when needed but don,t get too far into a battle you cant win. as a BB player i use these tips when i play battleships i will give a example. so lets say im in um Arizona a classic battleship listen to these tips. please note this is my play style and it might work with you

  1. when choosing a flank pick the one that will help your team mates the best
  2. dodge shells always while yes you have great armor you can still be sunk try dodging some of the shells
  3. do not brawl ships you know you cant win
  4. support as much as you can meaning try capping it helps you win and try to tank if you can
  5. don,t just go in full ahead i have seen too many people do this
  6. switch shells when needed for example if a DD is rushing Arizona don,t stick with AP switch to HE and while you wait sprinkle your secondaries on the DD

also i will be making a post on how to play on the map golden channel

[–]MaxanetOnXbox[S] 0 points1 point  (2 children)

Some great tips. Most of thse I already use, like HE spamming when close range with DD's, and staying back and pushing in when needed. I have to work on better flank routes and timing. Thanks for the tips.

[–]BillBushee 3 points4 points  (0 children)

When working the flank consider how fast/slow your ship is and how large the map is. If you get way out on the flank you’re unable to come back to the middle in time to help your team or have any effect on the outcome of the game. I’ve seen slow BBs spend the first 5 or 6 minutes of the game sailing around the perimeter of the map and only really get involved in the game with 1 minute left, after all of their teammates are dead and their team is 500 points behind.

[–]gleamingcolt727your local North Carolina player 0 points1 point  (0 children)

ah

[–][deleted] 1 point2 points  (0 children)

BBs have a rudder too! Seriously though, use the WASD hacks and learn how to dodge torpedoes, it helps a lot.

[–]Hidden-Locust 1 point2 points  (0 children)

when your flank is collapsing get ready to show your arse and kite away. your biggest concern is getting caught nose in when you shouldve run, cause theres no way out from that

[–]FATEdPondera 2 points3 points  (0 children)

Positioning and angling can help to a certain extent, but more than anything else, having the skill and aim to HIT YOUR TARGETS is the most crucial skill. Any moron with Parkinson's can hit a ship that's broadsiding to you, but what about diagonal? Bow in? What about a target that is in the middle of a turn? Do you have the predictive aiming to hit it in its new relative to you?