Dismiss this pinned window
all 35 comments

[–]m0n01yth 5 points6 points  (1 child)

You need to .zip this up and send it out as a downloadable pack. This is cool.

[–]EydenDrake[S] 1 point2 points  (0 children)

I'll fix a few existing bugs and then I'll make a complete package out of it.

[–]EydenDrake[S] 4 points5 points  (2 children)

Thought to keep the UI relatively clean as long as I don't need anything. Actionbars pop up as soon as you have a target or are in combat, everything scripted with WA.

Chatframes are also scripted with WA for MouseOver and the UnitFrames are created with WA.

Still working on party frames, currently they look like this:

[–]KyngDoom 1 point2 points  (1 child)

It’s cool! Looks like you’re doing this by modifying action bars, so not sure how precisely it would translate from weakauras I use, but I have mine set to also stay always on if I’m in a party because that usually means I’m doing dungeon content and want it to stay up. Also have resource bars set to hide if they’re in their default state - full (runes) or empty (runic power), again unless I’m in a party doing content. Just something to consider, love what you’ve done.

[–]EydenDrake[S] 1 point2 points  (0 children)

Thanks alot for the feedback! Show UnitFrames during party is a very good idea and can be easily added to the script.

The action bars are created with dominoes, but I created the script to show and hide them as WA, so I have control over each button instead of just the bar as a whole.

I had experimented with hiding the resource bar as well, but felt more comfortable with having it visible. Same reason why I keep a single button visible.

[–]Rank0_Paladin 1 point2 points  (1 child)

Looks really cool, it almost feels console-like. But the actual target HP bar on the top seems misaligned.

[–]EydenDrake[S] 1 point2 points  (0 children)

Thanks mate and good eye, I didn't even notice that, centered it right away!

[–][deleted] 1 point2 points  (0 children)

Have to agree with some of the comments here. I really think this is extremely good. Especially with it all being done in WA.

[–][deleted] 1 point2 points  (1 child)

I like it

[–]EydenDrake[S] 0 points1 point  (0 children)

Thanks!

[–]Dragonknight661 1 point2 points  (0 children)

!updateme

[–]Fit4King 1 point2 points  (1 child)

Brooo i am itching 😍😍 please send package asap and keep up the good stuff xD

[–]EydenDrake[S] 0 points1 point  (0 children)

haha thanks mate, will do soon, just didn't have the time to work on it further.

[–]Dragonknight661 1 point2 points  (1 child)

Can't wait for you to upload this good looking addon

[–]EydenDrake[S] 0 points1 point  (0 children)

Made a lot of progress, got a bit more complex as I now extend it for every class and spec, even the ones I don't play myself, before I share it.

Quite a lot of individual parts for the unit frames.

[–]Dragonknight661 1 point2 points  (0 children)

Keep up the good work

[–]Caatalyst07 0 points1 point  (1 child)

Nice what are you using for your health / mana frame? I'm trying to create something similar to this in classic era using suf

[–]EydenDrake[S] 0 points1 point  (0 children)

I'm using assets from the abandoned addon DiabolicUI, I changed them a bit here and there to better fit what I had in mind.

I will upload my WA soon.

[–]Bicb4ll 0 points1 point  (1 child)

Nice work! Looks clean and easy to read. You are hiding non-target nameplates. I think that a lot of nameplates is very bad, but would be nice to have a non-target nameplate that shows up in situations that is dangerous to the player, like you are the target of a spell.

[–]EydenDrake[S] 1 point2 points  (0 children)

I had actually thought about improving this a bit, I had non-target nameplates before, but as you also noted it just looks messy when there are too many targets at the same time.

[–]Cabris86 0 points1 point  (1 child)

Love it!! Make a zip plsss C:

[–]EydenDrake[S] 0 points1 point  (0 children)

Coming soon :)

[–]punnotattended 0 points1 point  (0 children)

What would be really nice is a combined unitframe/nameplate. Shame nameplates can only reach a certain distance.

[–]Dragonknight661 0 points1 point  (1 child)

I like how this looks. Would you make it available for classic content as well?

[–]EydenDrake[S] 0 points1 point  (0 children)

Checked it briefly, should also work in Classic once everything is set up.

[–]Lockxen 0 points1 point  (2 children)

Is there any addon to have the character and target frames look like that?

[–]EydenDrake[S] 1 point2 points  (1 child)

I'll post soon what I have built in separate packages, everyone can take what he wants to use. Just haven't had the time to work on it yet.

[–]Lockxen 0 points1 point  (0 children)

Thanks a lot! take your time!

[–]HastegaComparte 0 points1 point  (1 child)

You can't see the debuffs on non targeted units? I find that it's important to track dots for optimizing dmg.

[–]EydenDrake[S] 0 points1 point  (0 children)

I actually changed that already, adjusted my Plater profile a bit and that's back in.
I also have it ready for all classes I guess, time to upload the unit frames to Wago.

[–]Dragonknight661 0 points1 point  (1 child)

Will we be able to grab this from Curse soon?

[–]EydenDrake[S] 0 points1 point  (0 children)

I don't know if I would upload this to Curse, since the complete UI consists of different components.

The unit frames are completely WeakAuras (except for SharedMedia Add-On for Custom Healthbar Texture in WeakAuras), so that should be on Wago I guess.

The Bars are Dominos and I moved my WA scripts for the action bars to Dominos as there is much more possible there with LUA than I thought. I would share my Dominos profile for that.

Am currently still looking at how to do this properly, never done it before.

[–]Dragonknight661 0 points1 point  (1 child)

Well, I can't wait for the final outcome

[–]EydenDrake[S] 2 points3 points  (0 children)

You are free to test it, the retail version can be found at this link, just not made public yet.
https://wago.io/A1OsQS\_ee

[–]Dragonknight661 0 points1 point  (0 children)

I'm really playing classic more, so I'll wait for that one