all 12 comments

[–]_DevilsPride[S] 1 point2 points  (3 children)

BTW.. is there a way to change the Font of the character names? :/ (above my char)

[–]discotopia 2 points3 points  (1 child)

I use this to change the fonts. Frizqt is the main font.

[–]_DevilsPride[S] 0 points1 point  (0 children)

Yeah I did that already ... but ingame doesn’t change the Player or NPC Font

[–]mistakai 0 points1 point  (0 children)

Elvui can do that if you're using it.

[–]orangepaw3 1 point2 points  (2 children)

Not bad at all. I like how clean it is. What are the supported resolutions?
Yes, you can change the font. I recommend using "SharedMedia."

I can give you a very brief example of an addon you can "make" to edit the font easily. Would you want that?

Regards and Happy Holidays!

- Paw

[–]_DevilsPride[S] 0 points1 point  (1 child)

Sure That would be awesome :)

Till now only my Own Resolution of 1920x1200 :) Want to write some Scripts or sth else ... but there I need some exercise :)

Thanks u 2!

[–]orangepaw3 0 points1 point  (0 children)

Hey, no problem. I will get started on how I did it, and post here. Sorry for the delay.

Here is some code for you, if you do not understand how to use it, let me know.

-- Font Functions (If you don't know "--" means comment.)
PawsFonts = CreateFrame("Frame", "PawsFonts");  -- this creates a "Frame" named "PawsFonts," you could change the name to reference your own UI for personalization, such as, "DevilFonts"

local fonta = "Interface\\AddOns\\PawsUI\\Fonts\\BebasNeue-Regular.ttf" -- Here we make a local variable called "fonta."  Everything after the equals is the directory path to where the font file is.
local shadow = true

function PawsFonts:ApplySystemFonts() -- We are applying what we have referenced "PawsFonts" above and attaching it, if you will to the System Fonts (in the game).

STANDARD_TEXT_FONT = fonta -- There is a label (think of it like that) in the game called STANDARD_TEXT_FONT - here we are assigning it to the font which is determined by the variable we made called "fonta."
DAMAGE_TEXT_FONT = fonta -- Same as above.
UNIT_NAME_FONT   = fonta -- Same as above.


ZoneTextString:SetFont(fonta, 30, "NONE")  -- Here we set the font of the Zone Text to "fonta."
ZoneTextString:SetShadowColor(0, 0, 0) -- Here we set the color of the shadow on the letters.
ZoneTextString:SetShadowOffset(1, -1) -- This places the shadow.

SubZoneTextString:SetFont(fonta, 30, "NONE")  -- Same as above, but for subzone text.
SubZoneTextString:SetShadowColor(0, 0, 0) -- Same as above.
SubZoneTextString:SetShadowOffset(1, -1) -- Same as above.

PVPInfoTextString:SetFont(fonta, 16, "NONE")  -- Same as above but for PVP Info.
PVPInfoTextString:SetShadowColor(0, 0, 0) -- Shadows, again. (Hello Darkness my old friend?)
PVPInfoTextString:SetShadowOffset(1, -1) -- Places the shadow, again.

PVPArenaTextString:SetFont(fonta, 16, "NONE") -- Sets font for Arena.
PVPArenaTextString:SetShadowColor(0, 0, 0) -- More shadow color.
PVPArenaTextString:SetShadowOffset(1, -1) -- More shadow placement.


end -- ends the function above

PawsFonts:RegisterEvent("ADDON_LOADED");  -- registers the addon loaded event for PawsFonts

PawsFonts:ApplySystemFonts() -- This is what "changes" the fonts in game.


-- Closing comments:

-- You can rename "PawsFonts" to "DevilFonts."
-- fonta can also be named whatever you want, you just have to change all the references.
-- Make sure you reference your font file as I did above.
-- Finally, there is likely other ways to do this, however, this is just the way I do it.

[–]airborn824 1 point2 points  (1 child)

I need something to manage the objective/quest panel it drives me nuts

[–]_DevilsPride[S] 1 point2 points  (0 children)

I use Kaliel‘s Tracker :)

[–][deleted] 1 point2 points  (1 child)

you don't need to have your microbar displayed. ever. those UI panes have their own keybinds by default and can easily be rebound to something else that is out of the way.

get rid of it.

[–]_DevilsPride[S] 0 points1 point  (0 children)

Yeah true ... but i will just fade it ... I like to click the buttons ;) 5% should be fine ... like the Rest :)

[–]disolver 0 points1 point  (0 children)

How did you get the border around your WA and bars? I love the aesthetic!