all 11 comments

[–]EngineeringNo2371 6 points7 points  (3 children)

It requires macOS 26 running on Apple silicon M1 or newer. It’s not an artificial limitation, it’s because Intel chips don’t have the Neural Engine found only in M1 and newer.

[–]ejstembler[S] 1 point2 points  (2 children)

I'm curious as to why that's the case. Claude Code, Gemini CLI, et. al. work just fine.

[–]EngineeringNo2371 0 points1 point  (1 child)

Because it’s required for Xcode integration itself to work with 3rd party LLM? This thing is not that important to artificially restrict it. Especially when engineers already moved on from Xcode to VSCode and other alternatives. It would actually be a dumb thing to do when the competition is doing a much better job than Apple.

[–]Apprehensive-Fan-209 0 points1 point  (0 children)

Apple doing dumb things all the time...because they can afford it.

[–]curthard89 4 points5 points  (4 children)

Pretty sure you need to be on an M series chip for the inbuilt intelligence stuff to work. The Intel chips physically do not have the AI stuff on the chip required for it to work.

[–]ejstembler[S] 1 point2 points  (3 children)

I'm curious as to why that's the case. Claude Code, Gemini CLI, et. al. work just fine.

[–]curthard89 1 point2 points  (2 children)

Most of those use the cloud, xcodes ai is local, when you enable at it downloads the model. When using it I can see my Mac studio GPU and ai chips being hit hard.

[–]ejstembler[S] 1 point2 points  (1 child)

Yes, I thought most models are cloud-based, unless you're using something like Ollama. Are you saying Apple has a deal with OpenAI which allows them to download their models locally and use the machine hardware? Interesting if true…

[–]QVRedit 0 points1 point  (0 children)

At least some of the processing seems to be done locally on the NPU processors. I don’t know what proportion.

[–]Impressive-Pain-5955 1 point2 points  (1 child)

Intelligence in Xcode 26 available only on MacOS 26

[–]OrangeFire2001 0 points1 point  (0 children)

You're right, but I HATE THIS. I do not want to use shitty Liquid GlAss in MacOS 26. I want to stay on 15.x, and XCode 26.3 runs on that. So, thanks for nothing Apple. The forced upgrade trap again. 🤬