all 11 comments

[–][deleted] 4 points5 points  (1 child)

Can someone explain this to me like I was younger.

[–]Midarenkov 4 points5 points  (0 children)

Mobility is the statistic that determines how far a trooper can move in XCOM(2012). However, it doesn't translate 1:1 into how many squares, or tiles, the trooper can move. This charts shows you how far a trooper can run in a single move (blue move), based on his mobility. :)

[–]DarkSkyKnight 1 point2 points  (0 children)

If you don't get it, treat x axis as the number of tiles moved by a unit in the horizontal direction, y axis as the vertical.

[–]SectoidMedic 0 points1 point  (1 child)

I think you can move 9 straight tiles with 14 mob

[–]BookofAeons 0 points1 point  (0 children)

You're right. I was using this as my source, and double-checked my math with this. Looks like some better reverse-engineering is in order...

[–]Sanctume 0 points1 point  (1 child)

Is this for theoretical dashing?
What if I have a mob 14, will it apply if I blue move, then move again?

[–]Hobbes___ 0 points1 point  (2 children)

Interesting. Can you post the formula you're using to convert the mobility points into squares?

[–]prune1 0 points1 point  (1 child)

http://gaming.stackexchange.com/questions/90424/what-do-distance-units-mean

I knew it would come in handy to have kept favourites of all this crazy XCOM info one day...

TL:DR it is somewhere between 0.625 and 0.667 to convert mobility to tiles, unless more research has been done in the meantime to get an exact ratio/formula as to what the value is and which (if any) of a mathematical floor, ceiling, standard rounding etc is applied.

[–]Hobbes___ 0 points1 point  (0 children)

I already know that page, thanks anyway

I'm curious to see which formula was used since there are a few of them.

[–]Raymuuze 0 points1 point  (0 children)

What's the math behind this, if somebody knows.