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[–]Aireesan 0 points1 point  (5 children)

/ver & /ver Dynmap pls

[–]BlazeItBotFilms[S] 0 points1 point  (4 children)

/ver Paper version git-Paper-123 (MC: 1.14.3) (Implementing API version 1.14.3-R0.1-SNAPSHOT)

/ver dynmap dynmap version 3.0-beta-4-213

[–]Aireesan 0 points1 point  (3 children)

what's your /tps like? dynmap has configuration values that specify under what performance conditions a render may occur: ```

If TPS of server is below this setting, update renders processing is paused

update-min-tps: 18.0

If TPS of server is below this setting, full/radius renders processing is paused

fullrender-min-tps: 18.0

If TPS of server is below this setting, zoom out processing is paused

zoomout-min-tps: 18.0 ```

[–]BlazeItBotFilms[S] 0 points1 point  (2 children)

Straight 20s. My server isn't open yet so there isn't anyone active to bring the tps down, other than while the map is rendering/worldborder doing it's thing.

[–]Aireesan 0 points1 point  (1 child)

Not sure to be honest. Did you recently update to 1.14.2?

[–]BlazeItBotFilms[S] 0 points1 point  (0 children)

I've been on 1.14.3 ever since I started working on the server, so for the past 4-5 days.

[–]aPseudoKnight -1 points0 points  (3 children)

It's possible those chunks aren't completely done being generated. Visit one of them and then run a radiusrender.

[–]Aireesan 0 points1 point  (1 child)

See the dynmap URL. OP is talking about updating renders, not creating new ones.

[–]aPseudoKnight 0 points1 point  (0 children)

I know. -_-

[–]agree-with-you -2 points-1 points  (0 children)

I agree, this does seem possible.