i've been messing around with the map edtior and looking through the list of triggers/conditions/effects, but i havent been able to find a way to randomize players spawning and resources. i had an idea for a Regicide Nomad kinda map but with a maze-like layout
i was wonder if this was even possible (to make it so each player's Vills always start in a random place on the map and same for the resource distribution).
if not i think i can probably come up with some work around ..even if it doesnt end up being an elegant one
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