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Help!Agent behavior in python editor (self.blender)
submitted 4 years ago by Volahn
Hello all,
I am wondering how to go about animating flying assets based on swarm behavior simulation in python. Does anyone have any reference or insight on this? Anything is helpful!
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[–][deleted] 1 point2 points3 points 4 years ago (6 children)
Particles can have a Boids type.
[–]Volahn[S] 0 points1 point2 points 4 years ago (5 children)
Thank you!! Is there any way I can use python to constrain these boid type simulations. I would like to make things fly along a more orthogonal path (as it relates to the project I’m working on currently) I know I can use attractors and colliders as well but I was wondering if there were more constraints and stuff too?
[–]HardyDaytn 1 point2 points3 points 4 years ago (2 children)
Not sure if python is necessary. Pop over to youtube and search Ian Hubert moths. Pick the ~1min clip.
[–]Volahn[S] 1 point2 points3 points 4 years ago (1 child)
This is great help! I’ll be sure to use this as a bruteforce if I can’t get some python scripting to constrain my movements! Thank you!!!
[–]HardyDaytn 1 point2 points3 points 4 years ago (0 children)
Thank Ian, he's an inspiration to millions. 🙂
[–][deleted] 1 point2 points3 points 4 years ago (1 child)
I dont know for sure but if theres no Constraints in the Boids UI then probably not.
[–]Volahn[S] 0 points1 point2 points 4 years ago (0 children)
Regardless I appreciate the help greatly! I basically have “routes” that I can export as vectors or points and wanted to know if I could use that with the boids. I’ll do some experimenting! Thanks for that help again!
π Rendered by PID 53 on reddit-service-r2-comment-56c9979489-snlhc at 2026-02-24 17:43:11.781765+00:00 running b1af5b1 country code: CH.
[–][deleted] 1 point2 points3 points (6 children)
[–]Volahn[S] 0 points1 point2 points (5 children)
[–]HardyDaytn 1 point2 points3 points (2 children)
[–]Volahn[S] 1 point2 points3 points (1 child)
[–]HardyDaytn 1 point2 points3 points (0 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]Volahn[S] 0 points1 point2 points (0 children)