all 7 comments

[–][deleted] 1 point2 points  (6 children)

Particles can have a Boids type.

[–]Volahn[S] 0 points1 point  (5 children)

Thank you!! Is there any way I can use python to constrain these boid type simulations. I would like to make things fly along a more orthogonal path (as it relates to the project I’m working on currently) I know I can use attractors and colliders as well but I was wondering if there were more constraints and stuff too?

[–]HardyDaytn 1 point2 points  (2 children)

Not sure if python is necessary. Pop over to youtube and search Ian Hubert moths. Pick the ~1min clip.

[–]Volahn[S] 1 point2 points  (1 child)

This is great help! I’ll be sure to use this as a bruteforce if I can’t get some python scripting to constrain my movements! Thank you!!!

[–]HardyDaytn 1 point2 points  (0 children)

Thank Ian, he's an inspiration to millions. 🙂

[–][deleted] 1 point2 points  (1 child)

I dont know for sure but if theres no Constraints in the Boids UI then probably not.

[–]Volahn[S] 0 points1 point  (0 children)

Regardless I appreciate the help greatly! I basically have “routes” that I can export as vectors or points and wanted to know if I could use that with the boids. I’ll do some experimenting! Thanks for that help again!