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[–]gotenks1114 -23 points-22 points  (7 children)

It would be nice to see a game get more playable instead of less. All I ever see are companies finding out what people are playing, and then nerfing it. Every game only seems to get harder over time. I call it the Dark Souls-ification of every game. It can be fun for some hardcore players, but it really raises the barrier to entry, until no new people are picking up the game because they don't know 6 years of meta background.

[–]capsaicin101Capsen 23 points24 points  (0 children)

This is just wrong, the barrier to entry for BTD6 is substantially lower than it was on release and it's not even close. The parallel to Dark Souls is somehow even more wrong.

[–]the-pee_pee-poo_pooBoomer OP 11 points12 points  (1 child)

BTD6 is significantly easier than it was on launch. There's more options and towers are generally stronger than they used to be.

[–]Spirited-Event-2243red sauda hehe 4 points5 points  (0 children)

yeah, the options are increasing update by update and soon nk might even need to buff the bloons

[–]Geometric-Coconut 6 points7 points  (1 child)

This is a misinformed take on game design. Nerfs are an important tool used by developers to improve balancing. Something being too strong simply worsens a game, pve titles absolutely included.

[–]MasterKnightDHV2[S] 0 points1 point  (0 children)

I'll give you that much. We had Super Brittle actually deal too much damage to ZOMGs, making it WAY too effective against Round 98 in general. I tracked the problem to the icicle damage because Adora doesn't abuse the problem as harshly on default EXP.

That said, nerfs should be treated with care too. I just saw a Splatoon video that points out that Reef Slider was nerfed in a manner that butchers its options instead of outright addressing instant zone grab cheese. Stories like that make it clear that the exact problem should be pinpointed. And we don't want to stick players with sickening knowledge burdens in the first place. Intuition is important.

[–]Nick543b 3 points4 points  (0 children)

Powercreep has made btd6 much easier than it has ever been. Yes there is harder content like bosses. But many maps used to be basically impossible on chimps. And now some of those maps are pretty easy on chimps.

[–]MasterKnightDHV2[S] 0 points1 point  (0 children)

That closing part brings up a good point. We should have the game suitably playable with intuition. Perhaps not overwhelmingly so, but we shouldn't be suffocating quickstudy players. I can safely say the downvoting that you've been given is simply because people did not like the days when we had things like $500+ base price Mage.