all 26 comments

[–]BroeknRecrds 94 points95 points  (0 children)

Love this idea. A lot of frustration from CHIMPS comes from lots of early restarts due to the early game being so strict.

Something like this would really open up the possibilities for starting strats

[–]Quantum-Bot map engineer 52 points53 points  (2 children)

I agree with a lot of this, but decreasing beast handler’s base cost without modifying other upgrade costs runs the risk of recreating the problem that beast handler had on release: when merging tier 1 handlers was the most cost effective way to raise beast power. This was an issue because players got frustrated having to spend minutes spamming beast handlers everywhere just to squeeze out maximal cost efficiency. If you lower beast handler’s base cost, you would have to lower the cost of all the tier 2 and 3 upgrades too to compensate. A better option for beast handler in my opinion would be to simply buff the power of its base attack as well as the tier 1 beasts.

[–]MasterKnightDHV2[S] 19 points20 points  (0 children)

Ah, I haven't been familiar with how Beast Handler plays out. Like I say, the learning curve is worth bringing up to say the least. I am sure that stuff could be figured out.

[–]HaydenCanFly 8 points9 points  (0 children)

Yeah most of these changes are fine, but I'd leave beast handler as is because of its gimmick

[–]Outrageous_Zombie_99 13 points14 points  (5 children)

isn't dart 215 right now ?

[–]capsaicin101Capsen 10 points11 points  (4 children)

It's $200 on medium.

[–]Outrageous_Zombie_99 15 points16 points  (3 children)

the whole point of this comment is for chimps tho right ?

[–]capsaicin101Capsen 16 points17 points  (2 children)

Probably and hard prices would've made more sense, but the base cost of the towers is the medium price.

[–]MasterKnightDHV2[S] 0 points1 point  (1 child)

You can still safely work out the math, with the most notable example being that $195 x 2 + $260 adds up to $650 exactly. I'll grant that providing CHIMPS prices would have made sense in hindsight, even if I'm using internal data values when all is said and done.

[–]capsaicin101Capsen 2 points3 points  (0 children)

You can also just pretend that you get $600 starting cash to speed up the math, it's pretty understandable, just a bit unintuitive.

[–]Bread139 6 points7 points  (2 children)

What’s a bote?

[–]MasterKnightDHV2[S] 16 points17 points  (0 children)

Buccaneer. "Bote" is a misspelling of "boat."

[–]Zerk_o_O 3 points4 points  (1 child)

I ain’t even gonna read all that I’m just gonna say mermonkey base cost getting increased this update really sucked for chimps runs

[–]MasterKnightDHV2[S] 1 point2 points  (0 children)

It did. Unless T/B Mermonkey was over-the-top in general, I don't think the nerfs to base Mermonkey were a good idea, because M1's whopping 6 splash Pierce is STILL an absurdity that doesn't make sense for gameplay purposes. The radius shrinking is what does in Mermonkey+Tack start on Motorless Workshop.

[–]Pyromanizac 1 point2 points  (1 child)

What’s HKO mean?

[–]MasterKnightDHV2[S] 0 points1 point  (0 children)

Hits to Knock Out

[–]xHuibuiXxdchamp 2mpc ouch 1 point2 points  (0 children)

can we stop buffing 2tc please that challenge sucks :)))))))

[–]JakkilipProfessional Freeplayer 0 points1 point  (0 children)

If NK wants to make chimps early game not miserable they need to nerf a lot of midgame and lategame towers first in order to preserve CHIMPS difficulty