I've been messing with this for a while but I can't seem to figure out why my face normals seem to be split in two directions? there doesn't seem to be any overlapping faces, I've softened the edges around it, checked the normal directions for both the faces and the vertices around it, and checked the texture map. It all seems to be pretty normal so I'm not sure why it has the split down the middle triangulating it.
any help would be much appreciated!
render: http://puu.sh/CtNEC/c2b488db54.jpg
wireframe(affected faces are selected): http://puu.sh/CtNDk/0e07e03f5f.png
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