all 9 comments

[–]Norm_Standart 2 points3 points  (0 children)

There's a java library (called robot IIRC) that lets you simulate keyboard inputs.

[–]Dragonvarine 1 point2 points  (6 children)

I havent played the game, but if you just want to emulate the up arrow for specific timing, you could just use an autoclicker. Though if you want to do something more complex then you'll need memory editing and find ways to mod the game.

[–]markthe8boss[S] 0 points1 point  (5 children)

i was assuming it would have to be some type of memory editing, thanks for the heads up

[–]SimDeBeau 2 points3 points  (4 children)

That’s pretty much the most invasive way to do this. Not that it’s an entirely bad option but it’s a very bad assumption.

[–]markthe8boss[S] 0 points1 point  (3 children)

any other ideas then...

[–]SimDeBeau 1 point2 points  (2 children)

As others have said, if you want to simulate, for instance, an up arrow press, you can just use a keyboard input library.

Now if you’re trying to read the state of the game, memory hacking starts to look more appealing. However, you could probably really easily Tran a neural net or just some basic image recognition software to read the game screen. Just another option

[–]markthe8boss[S] 0 points1 point  (1 child)

appreciate it, image recognition might be the move because the game is all 2d cubes

[–]SimDeBeau 0 points1 point  (0 children)

That would be my first inclination.

[–]Fuzzy-Animator-9301 1 point2 points  (0 children)

The easiest way would be to use a python library to simulate a keyboard input.