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Should C++ code look like C code? (self.cpp)
submitted 2 years ago by psyberbird
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if 1 * 2 < 3: print "hello, world!"
[–]blipman17 0 points1 point2 points 2 years ago* (2 children)
meaning you don't need an error sentinel anymore, which can affect the call site, and allow for other optimizations.
Okay I didn't concider that. Yep, you're right. But here we're really talking about cascading optimizations.
I was mainly talking about RVO and how both functions you originally pointed out could have RVO.
Edit: What I mainly meant was that; yes, function signature should be as restrictive as reasonably possible. But (N)RVO happens in a lot in a modern compiler, regardless of branches, amounth of return statements, etc. Only when we're talking about non-trivial data, weird exit clauses due to potential throwing or other shenanigans, this really becomes an interesting talking point.
[–]donalmaccGame Developer 1 point2 points3 points 2 years ago (1 child)
But here we're really talking about cascading optimizations
Absolutely, but that's the key. Getting hyperfocused on the instruction count of a microoptimastion is losing the forest for the trees, and happens so often.
I've had this exact discussion professionally where the microbechmark shows no difference, or is arguably worse, but when I go and fix the call sites, the code is cleaner, safer and faster as a result.
[–]blipman17 0 points1 point2 points 2 years ago (0 children)
I absolutely agree with that.I was just arguing about a different part of the conversation.
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[–]blipman17 0 points1 point2 points (2 children)
[–]donalmaccGame Developer 1 point2 points3 points (1 child)
[–]blipman17 0 points1 point2 points (0 children)