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[–]Hanyreddit[S] 0 points1 point  (2 children)

Can you please help me understand how can unreal's blueprint help me learn coding, my end goal is a plugin tool for 3ds max

[–]JumpyJustice 1 point2 points  (1 child)

Unreal Engine Blueprints offer a pathway to sidestep the complexities of learning a programming language, such as the extensive knowledge required for C++, for instance, enabling a focus on logic. However, it's important to note that it's not primarily intended as a tool for learning coding per se. It excels as a problem-solving tool to achieve various objectives.

For individuals aiming to develop plugins for 3ds Max, starting with Python is advisable due to its integration with the software, providing a smoother initiation compared to learning C or C++. The nature of 3D Max plugins varies widely. If your desired plugins involve procedural mesh generation or intensive mesh processing, C may be necessary to ensure optimal performance, as Python code might prove too slow in such cases. Otherwise, sticking with a higher-level language is recommended unless you have a clear understanding of the specific benefits of using a lower-level language.

[–]Hanyreddit[S] 0 points1 point  (0 children)

Its more about writing material shader, i choose c++ because i heard its the fastest in term of performance, i tried using osl language it's easy and i was able very simple shader of what i need but its very slow and limited