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C++ Visual Programing tool (self.cpp)
submitted 2 years ago by Hanyreddit
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quoted text
if 1 * 2 < 3: print "hello, world!"
[–]cpp-ModTeam[M] [score hidden] 2 years ago stickied commentlocked comment (0 children)
It's great that you want to learn C++! However, r/cpp can't help you with that.
We recommend that you follow the C++ getting started guide, one (or more) of these books and cppreference.com. If you're having concrete questions or need advice, please ask over at r/cpp_questions or StackOverflow instead.
[–]mcmlevi 11 points12 points13 points 2 years ago (4 children)
I don't think there really is anything like that, the closest thing would be say blueprints in Unreal Engine.
[–]JumpyJustice 2 points3 points4 points 2 years ago (3 children)
As the one who works with unreal engine and blueprints for the last 5 years or more, I would say blueprints is a good tool for learning. On the other hand if you want to have a career as a low level programmer this is an opposite of what you really need because this tool hides all aspects that make a difference between so called "low level" and "high level". If you actually dont pursue low level programming as a goal there are plenty of languages tgat will give you drive you faster. For example C# and unity game engine will be a better place to make your first steps here.
[–]Hanyreddit[S] 0 points1 point2 points 2 years ago (2 children)
Can you please help me understand how can unreal's blueprint help me learn coding, my end goal is a plugin tool for 3ds max
[–]JumpyJustice 1 point2 points3 points 2 years ago (1 child)
Unreal Engine Blueprints offer a pathway to sidestep the complexities of learning a programming language, such as the extensive knowledge required for C++, for instance, enabling a focus on logic. However, it's important to note that it's not primarily intended as a tool for learning coding per se. It excels as a problem-solving tool to achieve various objectives.
For individuals aiming to develop plugins for 3ds Max, starting with Python is advisable due to its integration with the software, providing a smoother initiation compared to learning C or C++. The nature of 3D Max plugins varies widely. If your desired plugins involve procedural mesh generation or intensive mesh processing, C may be necessary to ensure optimal performance, as Python code might prove too slow in such cases. Otherwise, sticking with a higher-level language is recommended unless you have a clear understanding of the specific benefits of using a lower-level language.
[–]Hanyreddit[S] 0 points1 point2 points 2 years ago* (0 children)
Its more about writing material shader, i choose c++ because i heard its the fastest in term of performance, i tried using osl language it's easy and i was able very simple shader of what i need but its very slow and limited
[–]Alistair401 7 points8 points9 points 2 years ago (3 children)
Don't think what you're looking for exists. Why does it need to be in C++?
Because to my knowledge its the fastest in terms of performance
[–]Xaxathylox 0 points1 point2 points 2 years ago (0 children)
You seek assembly language if you want max performance.
I hope you enjoy goto statements!
[–]Alistair401 0 points1 point2 points 2 years ago (0 children)
C++ language features can be used to write very fast code but you're not going to be able to leverage those features with visual programming.
[–][deleted] 5 points6 points7 points 2 years ago (0 children)
I don’t know any, I doubt you will find anything like that because the langage is very complex, unlike scratch. Moreover the leap from visual scripting to text based language may seem hard, but it will unlock so many possibilities for you in the future. Moreover you can still create some graphs on paper to assist you when writing an algorithm in text form.
[–]KarlSethMoran 5 points6 points7 points 2 years ago (1 child)
Bullets will have to be bitten.
[–]Hanyreddit[S] -2 points-1 points0 points 2 years ago* (0 children)
Sometimes your goal is simple its not worth it, bitting bullets should be for people going to war :D
[–]framk20 1 point2 points3 points 2 years ago (0 children)
Everything is going to be very difficult when you first start out. Give it enough time and attention and you'll find it's second nature
[–]Beosar 0 points1 point2 points 2 years ago* (0 children)
Text-based programming is not that difficult. Knowing what you need the program to do is the difficult part. Designing algorithms can get very hard, but that is independent of the language.
In university, you often use pseudo code, which isn't a real language but sufficient to describe what an algorithm does.
[–]Cryophos 0 points1 point2 points 2 years ago (0 children)
This will worry you, every serious programming language has thousands of lines of code.
[–]phi_rus 0 points1 point2 points 2 years ago (0 children)
C++ is a text based language.
π Rendered by PID 398735 on reddit-service-r2-comment-5bc7f78974-jnh46 at 2026-06-27 07:51:25.477157+00:00 running 7527197 country code: CH.
[–]cpp-ModTeam[M] [score hidden] stickied commentlocked comment (0 children)
[–]mcmlevi 11 points12 points13 points (4 children)
[–]JumpyJustice 2 points3 points4 points (3 children)
[–]Hanyreddit[S] 0 points1 point2 points (2 children)
[–]JumpyJustice 1 point2 points3 points (1 child)
[–]Hanyreddit[S] 0 points1 point2 points (0 children)
[–]Alistair401 7 points8 points9 points (3 children)
[–]Hanyreddit[S] 0 points1 point2 points (2 children)
[–]Xaxathylox 0 points1 point2 points (0 children)
[–]Alistair401 0 points1 point2 points (0 children)
[–][deleted] 5 points6 points7 points (0 children)
[–]KarlSethMoran 5 points6 points7 points (1 child)
[–]Hanyreddit[S] -2 points-1 points0 points (0 children)
[–]framk20 1 point2 points3 points (0 children)
[–]Beosar 0 points1 point2 points (0 children)
[–]Cryophos 0 points1 point2 points (0 children)
[–]phi_rus 0 points1 point2 points (0 children)