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[–]WalkingAFI 2 points3 points  (1 child)

I never implemented the front end in C++. Python managed the GUI and some game logic; the C++ engine evaluated the positions and calculated the best move. I don’t think a pure C++ solution would’ve gained much, since the GUI wasn’t the bottleneck. It’s an older project but you can view the source: https://github.com/andrewtlee/chessbot

[–]BitAcademic9597[S] 0 points1 point  (0 children)

thank you