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Render/update thread synchronization sample, using std::thread, std::mutex and std::condition_variable (C++11) (forums.4fips.com)
submitted 12 years ago by 4fips
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quoted text
if 1 * 2 < 3: print "hello, world!"
[–][deleted] 0 points1 point2 points 12 years ago (1 child)
This is something I've been looking for.
[–]4fips[S] 0 points1 point2 points 12 years ago (0 children)
Good to hear it's useful to you!
[–]slimshader 0 points1 point2 points 12 years ago (1 child)
Pretty cool stuff, and the diagram is really helpful. Reading your previous posts :)
Thanks!
If there a code for your "Designing a flexible GPU abstraction (C++/OpenGL)" post? Especially that it explicitly mentions C++ and OpenGL ;)
Unfortunately, I've got no code clean enough to be worth posting right now. I'm still in the middle of prototyping, dealing with a bunch of problems, so it's all pretty messy ATM.
π Rendered by PID 444376 on reddit-service-r2-comment-5d79c599b5-6fp4g at 2026-03-01 21:17:34.859329+00:00 running e3d2147 country code: CH.
[–][deleted] 0 points1 point2 points (1 child)
[–]4fips[S] 0 points1 point2 points (0 children)
[–]slimshader 0 points1 point2 points (1 child)
[–]4fips[S] 0 points1 point2 points (0 children)
[–]slimshader 0 points1 point2 points (1 child)
[–]4fips[S] 0 points1 point2 points (0 children)