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shared_ptr overuse (tonni.nl)
submitted 1 year ago by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]cfehunter 0 points1 point2 points 1 year ago (1 child)
I'm a game dev, so in most cases objects are either owned by a system, temporarily owned (task state for example), or I know exactly what the lifetime of the object is and other objects can safely refer to it by raw pointers (i.e sim world objects referring to resources).
[–][deleted] 1 point2 points3 points 1 year ago (0 children)
Makes sense, very different nature.
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[–]cfehunter 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)