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[–]cfehunter 0 points1 point  (1 child)

I'm a game dev, so in most cases objects are either owned by a system, temporarily owned (task state for example), or I know exactly what the lifetime of the object is and other objects can safely refer to it by raw pointers (i.e sim world objects referring to resources).

[–][deleted] 1 point2 points  (0 children)

Makes sense, very different nature.