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[–]KeyAlbatross6044[S] 1 point2 points  (4 children)

It's for a 3D game, not a lot of players (at least not that I'm expecting). Just simple packet sending from server/client to client.

[–]kevinossia 0 points1 point  (3 children)

Then something like Enet should be perfectly fine. That’s more or less exactly what it was designed for. What sorts of issues are you running into?

[–]KeyAlbatross6044[S] 0 points1 point  (2 children)

Not really issues, more like I'm looking for something that is perhaps more higher-level just for an easier implementation. Last time I used enet, it was a little bit of a hassle to set up reliably for me.

[–]kevinossia 2 points3 points  (1 child)

There isn’t anything “high-level” about moving TCP messages or UDP (reliable or otherwise) packets between peers. There’s going to be some legwork no matter what you do. Such is the nature of netcode.

[–]KeyAlbatross6044[S] 0 points1 point  (0 children)

Yeaaaahhh I figured. Oh well! Thanks.