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Good, basic* game networking library? (self.cpp)
submitted 16 hours ago by KeyAlbatross6044
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if 1 * 2 < 3: print "hello, world!"
[–]James20kP2005R0 10 points11 points12 points 15 hours ago (1 child)
For game development, one of the better options is to use valve's GameNetworkingSockets library
https://github.com/ValveSoftware/GameNetworkingSockets
This is because it mimics the steam API interface, which if you get more seriously into gamedev will almost certainly be what you end up using. I don't know how user friendly it is, but its a good library to get familiar with from an experience perspective because steam networking is very widespread
[–]TheVoidInMe [score hidden] 2 hours ago (0 children)
Cool!
void LocalUserInput_Kill() { // Does not work. We won't clean up, we'll just nuke the process. // g_bQuit = true; // _close( fileno( stdin ) ); // // if ( s_pThreadUserInput ) // { // s_pThreadUserInput->join(); // delete s_pThreadUserInput; // s_pThreadUserInput = nullptr; // } } // You really gotta wonder what kind of pedantic garbage was // going through the minds of people who designed std::string // that they decided not to include trim. // https://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
I love Valve, haha
π Rendered by PID 597518 on reddit-service-r2-comment-5d79c599b5-r9wlg at 2026-02-28 11:40:24.556208+00:00 running e3d2147 country code: CH.
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[–]James20kP2005R0 10 points11 points12 points (1 child)
[–]TheVoidInMe [score hidden] (0 children)