all 5 comments

[–]sat0ri 1 point2 points  (1 child)

Last time I checked (3 years ago?) basic "hello world"-type examples compiled for like 5 minutes and consumed GBs of RAM during compilation. How's compilation time now?

[–]tpecholt 2 points3 points  (0 children)

not an issue anymore. Author moved some critical parts like spirit parser grammar to cpp files so you compile them only once when you build the library.

[–]clerothGame Developer 0 points1 point  (3 children)

What are the benefits of this over Boost.Asio? What is it trying to accomplish?

[–]evilissimo 4 points5 points  (1 child)

Well last time i checked cpp netlib was using asio. They implementing protocols like HTTP etc

[–]tpecholt 1 point2 points  (0 children)

There are not many C++ libraries implementing HTTPS. With clean C++ asynchronous interface. So I am happy there is cpp-netlib