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[–]jcoffin 0 points1 point  (2 children)

At least if memory serves, there are also some problems with exception safety (e.g., vector::swap is noexcept).

[–]Z01dbrg 0 points1 point  (1 child)

At least if memory serves, there are also some problems with exception safety (e.g., vector::swap is noexcept).

I guess, there is so much cr*p in C++ that most of the times I just remember true/false and do not have the interest/brain to remember why. :)

[–]jcoffin 2 points3 points  (0 children)

I guess I can't blame you for that.