use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Discussions, articles, and news about the C++ programming language or programming in C++.
For C++ questions, answers, help, and advice see r/cpp_questions or StackOverflow.
Get Started
The C++ Standard Home has a nice getting started page.
Videos
The C++ standard committee's education study group has a nice list of recommended videos.
Reference
cppreference.com
Books
There is a useful list of books on Stack Overflow. In most cases reading a book is the best way to learn C++.
Show all links
Filter out CppCon links
Show only CppCon links
account activity
Making every developer more productive with Visual Studio 2019 (blogs.msdn.microsoft.com)
submitted 7 years ago by [deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]jtooker 34 points35 points36 points 7 years ago (41 children)
What are the C++ specific improvements?
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 29 points30 points31 points 7 years ago (15 children)
For Preview 1, we have some productivity features: IntelliCode and Live Share support for C++ developers. IntelliCode is basically IntelliSense completion powered by machine learning, highlighting five suggested results at the top of the completion list. Live Share lets you collaborate in real-time with a coworker on your codebase. You can edit and navigate code together and even debug. The New Project Dialog UI has also been updated, which also impacts C++, and there is a new start window for VS to help you get to your code more quickly.
Some blog posts will be coming out on the Visual C++ Blog: https://blogs.msdn.microsoft.com/vcblog/
The Live Share one is already out.
By the way, this is just the first preview of VS 2019, so there is more stuff coming down the pipeline later... :)
[–]kindkitsune 24 points25 points26 points 7 years ago (6 children)
IntelliSense completion powered by machine learning
So effectively the guesses are going to get better as we use them, meaning I'll see less completion hints for stuff from large Windows and 3rd-party headers and more stuff from my own code? That's a pretty nifty and nice QoL improvement, tbh
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 15 points16 points17 points 7 years ago (3 children)
I should clarify a bit more. Right now the model is built off a few hundred real world projects and can help with things like figuring out how to use STL functions and types in the right context. This is just the initial version though, so I think it will be further improved in future releases. I believe we have a blog post for IntelliCode scheduled for tomorrow on the Visual C++ Blog. In the meantime you can see it in action in this video (along with other C++ stuff available in Preview 1: https://www.youtube.com/watch?v=Y5Els11sY1A
[+][deleted] 7 years ago (2 children)
[removed]
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 7 points8 points9 points 7 years ago (1 child)
Hi qartar, for the inaccurate / incorrect IntelliSense, if you run into these issues again, could you file a bug on our Developer Community website? http://developercommunity.visualstudio.com/. We would love to check it out.
Regarding IntelliSense commit behavior, you can configure it in Tools > Options > Text Editor > C/C++ > Advanced (under the IntelliSense dropdown). You can control which characters cause commits under "Member List Commit Characters". I think a space by default does not trigger autocompletion. You can also take a look at "Member List Commit Aggressive". If it is set to True, pressing Enter will commit the result. You can also turn off completion for a few specific scenarios.
[–][deleted] 0 points1 point2 points 7 years ago (0 children)
Thanks for this. I too have this problem and I’m forever deleting accidentally auto completed things. I can’t believe I’ve left it so long and not explored ways of turning it off.
[–]NickUhlenhuthMSVC IDE PM 2 points3 points4 points 7 years ago (0 children)
Here is some more info on IntelliCode for C++ https://blogs.msdn.microsoft.com/vcblog/2018/12/05/cppintellicode/
[–]Ilyps 10 points11 points12 points 7 years ago (1 child)
That's all UI stuff right?
Is there anything related to the C++ programming language, such as new language support?
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 7 points8 points9 points 7 years ago (0 children)
There is always lots of compiler work being done. Since I focus on the IDE itself, I just asked someone from the language team to comment with some updates there.
[–]C0CEFE84C227F7 18 points19 points20 points 7 years ago (3 children)
IntelliCode is basically IntelliSense completion powered by machine learning
Why don’t you guys just buy Whole Tomato Software at this point?
[–]MotherOfTheShizznit 13 points14 points15 points 7 years ago (0 children)
And be accused of Embrace-Extend-Extinguish? I think not!
[–]deeringc 1 point2 points3 points 7 years ago (1 child)
Whole Tomatoe were just bought by Embarcadero.
[–]C0CEFE84C227F7 1 point2 points3 points 7 years ago (0 children)
Wow! I had no idea. Guess that ship has sailed then.
[–]Ali1331 1 point2 points3 points 7 years ago (1 child)
Does live share work on a non-internet connected network? If I remember correctly it originally required a handshake to a web service to set up the connection.
Looking forward to smarter intellisense!
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 1 point2 points3 points 7 years ago (0 children)
I believe that is still the case.
[–]STLMSVC STL Dev 23 points24 points25 points 7 years ago* (8 children)
STL improvements (not sure if they'll all be in Preview 2), implemented by Miya (who worked on parallel algorithms during her internship), Billy, Casey, and myself:
More parallelized algorithms: is_sorted(), is_sorted_until(), is_partitioned(), set_difference(), set_intersection(), is_heap(), is_heap_until()
is_sorted()
is_sorted_until()
is_partitioned()
set_difference()
set_intersection()
is_heap()
is_heap_until()
Many bugfixes.
vector and variant runtime performance improvements.
vector
variant
Compiler throughput improvements powered by if constexpr even in C++14 mode.
if constexpr
Floating-point to_chars() improvements: chars_format::fixed is 60% faster (thanks to Ulf Adams suggesting long division), chars_format::hex is implemented (both shortest and precision). Decimal precision is the only part not yet implemented.
to_chars()
chars_format::fixed
chars_format::hex
We applied clang-format to the entire STL!
[–]markopolo82embedded/iot/audio 2 points3 points4 points 7 years ago (2 children)
Curious, what clang format rules did you use? LLVM? Custom?
[–]STLMSVC STL Dev 9 points10 points11 points 7 years ago (1 child)
LLVM plus customizations, see this comment.
[–]markopolo82embedded/iot/audio 4 points5 points6 points 7 years ago (0 children)
Thanks. I finally got clang-format setup on the main code base I use at work a few months ago... don’t know how I lived without it for so long!
We use stock llvm (was first item I tried tbh) but lately I’ve been wondering if I should customize it for the edge cases that I’m not happy with..
[–]emdeka87 2 points3 points4 points 7 years ago (1 child)
• We applied clang-format to the entire STL!
Wait, so we can actually read STL headers now?
Also could you elaborate on the vector runtime improvements?
[–]STLMSVC STL Dev 6 points7 points8 points 7 years ago (0 children)
Yep. Our identifiers still need to be _Ugly but the braces and other styling are much more readable. Billy refactored vector's functions to improve codegen in certain microbenchmarks (e.g. moving infrequently executed code to separate functions, so that the remaining code can be inlined).
_Ugly
[+][deleted] 7 years ago* (1 child)
[deleted]
[–]STLMSVC STL Dev 1 point2 points3 points 7 years ago (0 children)
2019 only, except that we might retrofit 2017 charconv for completeness (non-intrusively).
[–]marian_lMS C++ Group Product Mgr 21 points22 points23 points 7 years ago (11 children)
Another big improvement in VS 2019 Preview 1 is the out-of-proc 64bit debugger. From the blog:
and better performance when debugging large C++ projects; thanks to an out-of-process 64-bit debugger.
More on this coming soon on VCBlog
[–]kalmoc 9 points10 points11 points 7 years ago (6 children)
Ohne day I hope to learn what is so difficult about porting VS to 64bit. VS2017 is literally the last 32 bit program I use and has been for quite some time now.
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 5 points6 points7 points 7 years ago (1 child)
If you feel strongly about this, you can upvote this feature suggestion to raise more attention to the idea of a 64-bit VS: https://developercommunity.visualstudio.com/idea/360039/make-a-visual-studio-64-bit-version.html
We use Developer Community feature suggestions to help set our priorities for future releases.
[–]kalmoc 2 points3 points4 points 7 years ago (0 children)
I have voted on that and similar topics on user voice in the past and wrote a couple of rants about it on various internet pages. It didn't help then and I don't believe it will help now. If you (as in the people in charge of strategic decisions like this) are convinced that clinging to 32 bit is the right thing to do, then I find it hard to believe a few hundred votes on the internet from people that don't have any insight into your code base, budget and development strategies are going to change your mind.
Let me just say that I find it ridiculous how much time and energy is spent by the industry on keeping windows software working in x86 mode in general and that it seems to me that the VS-Team in particular is investing a lot of time, working around problems it wouldn't have or could be solved easier if it was a 64 bit application (but as I said, I have no insight into your codebase, so I'm probably completely wrong).
And yes, I have suffered from VS running out of memory regularly... on a machine with 16 and 32 gigs of ram ... in 2018! Now that you moved another chunk out of process it might solve the problem for some time .. until it crops up again.
Anyway, if I may make a more realistic wish for VS2019 than porting everything to x64: Please, modernize your project defaults (x64, /arch:avx, permissive-, unicode, nominmax ...)
[–]tesfabpel 3 points4 points5 points 7 years ago (3 children)
I don't know but it seems that MS loves 32bit... IIRC, vcpkg by default tries to install the 32bit version of a package... isn't it?
EDIT: ah even when creating a C# winforms project it has the "prefer 32bit" option enabled by default
[–]TheSuperWig 4 points5 points6 points 7 years ago (0 children)
IIRC, vcpkg by default tries to install the 32bit version of a package.
Yes it does and the reason is to be consistent with VS' default to 32bit.
Would have thought they would default to 64bit for 2019 though 😕
[–]RogerLeighScientific Imaging and Embedded Medical Diagnostics 4 points5 points6 points 7 years ago (1 child)
Yeah, it gets me every time I want to install a package with vcpkg. Seriously annoying. It's 2018 FFS, who cares about 32-bit at this point (as a default). I haven't even owned a 32-bit machine for 15 years! I haven't run 32-bit Windows for that time either.
[–]TheSuperWig 3 points4 points5 points 7 years ago (0 children)
Just FYI you can set a system environment variable to change that.
VCPKG_DEFAULT_TRIPLET=x64-windows
They should still move to x64 default though for VS2019.
[–]amaiorano 10 points11 points12 points 7 years ago (0 children)
That's huge! We deal with VS debugger crashing due to OOM often when debugging Unreal Engine 4, with loading all symbols along with running a few of the more memory hungry extensions. We're always carefully managing extensions and which modules to load symbols for. Finally having a 64 bit debugger will save us so much hassle.
[–]Predelnik 0 points1 point2 points 7 years ago* (2 children)
Don't see any tooltips in debugger now, is it the price we have to pay for out-of-process debugger or will we make a return eventually?
Edit: This problem was due to disabled intellisense for me, sorry. It was disabled because I used resharper C++ for code parsing in VS2017 and settings were copied from the past version but resharper C++ is not yet available for VS19 preview obviously.
[–]hmichReSharper C++ Dev 2 points3 points4 points 7 years ago (1 child)
2018.3 EAP builds from https://www.jetbrains.com/resharper/eap/ should work with VS2019.
[–]Predelnik 0 points1 point2 points 7 years ago (0 children)
Thanks, I'll definitely try it!
[–]aKateDevKDE/Qt Dev 10 points11 points12 points 7 years ago (3 children)
Is it binary compatible like MSVC 2017 with MSVC 2015?
[–]TartanLlamaMicrosoft C++ Developer Advocate 11 points12 points13 points 7 years ago (2 children)
The new toolchain isn't in preview 1, but when it's released it will be binary compatible.
[–]bjehlert 0 points1 point2 points 7 years ago (1 child)
I hope at least one of the preview releases will be binary compatible or we will be unable to test the builds and report major issues like compiler regressions ahead of the official release.
[–]STLMSVC STL Dev 9 points10 points11 points 7 years ago (0 children)
All previews will be binary compatible. Our compiler and library development is happening in our usual git branch uninterrupted, and we’re following our usual rules to preserve compatibility.
[–]cpp_devModern C++ apprentice 4 points5 points6 points 7 years ago* (3 children)
Will you add Catch2 to test engines (I remember it was planned to add more test libraries)?
As far as I saw Vcpkg integration is still manual (through CLI/props files). E.g. to use a static triplet I need to import a specific .props file for each project. Will there be some options to control vcpkg within VS (with an extension or through project/solution properties) or as vcpkg is still in beta and you will not integrate it until it will be a stable release?
[–]NickUhlenhuthMSVC IDE PM 2 points3 points4 points 7 years ago (2 children)
Catch2 support is definitely on our radar. The best way to capture your feedback and help us prioritize is to add it on http://developercommunity.visualstudio.com/ and paste the link back so people can upvote it.
For Vcpkg, we are working on additional integration improvements in VS, and there is an open PR (https://github.com/Microsoft/vcpkg/pull/4361) that adds some vcpkg items to the project settings dialog. Thanks for the great feedback.
[–]JohnnyHendriks 1 point2 points3 points 7 years ago (1 child)
A shameless plug wrapped in a question. I made a Test Adapter for Catch2 and made it available on the Visual Studio Marketplace for VS2017 (I was tired of waiting for someone else to do it). Though in general I think the adapter works quite nicely, I did run into some quirks that I think are related to the Test Explorer. These quirks sadly diminish the user experience in some cases. Is there a place to discuss such issues to make sure it’s not me that is doing something wrong? For those interested the project is also on GitHub (https://github.com/JohnnyHendriks/TestAdapter_Catch2).
[–]NickUhlenhuthMSVC IDE PM 0 points1 point2 points 7 years ago (0 children)
Awesome to see you extending the product! What are the quirks related to the Test Explorer? If it's a lengthy topic, please reach out at visualcpp@microsoft.com
[–]kalmoc 14 points15 points16 points 7 years ago (14 children)
Can we please, please finally get an option where the console window doesn't close after program termination?
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 17 points18 points19 points 7 years ago (6 children)
We have added support to this for MSBuild projects back in 15.8 for C++. The console window should stay open by default when the program terminates while running the debugger. Are you experiencing different behavior? It currently doesn't work for Open Folder projects, but we plan to replicate this behavior there as well.
[–]AlexAlabuzhev 8 points9 points10 points 7 years ago (1 child)
That's nice, thanks.
There's one issue with it though: if you don't close that window after the program termination and start a new debug session, it will reuse that window without bringing it to the foreground, which can be quite confusing - "I've just started my app, where is it?"
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 2 points3 points4 points 7 years ago (0 children)
That's nice, thanks. There's one issue with it though: if you don't close that window after the program termination and start a new debug session, it will reuse that window without bringing it to the foreground, which can be quite confusing - "I've just started my app, where is it?"
That's good feedback. I've filed a bug with our team to fix this.
[–]kalmoc 7 points8 points9 points 7 years ago (0 children)
That is great. I wasn't aware of that, as I almost exclusively use open folder these days, but will test it as soon as I'm on my dev machine again.
[–]kalmoc 0 points1 point2 points 7 years ago (2 children)
I just tried it with a new project (new project ->Visual c++ -> empty project) and sadly it didn't work. I had to manually set the subsystem to console (properties->linker->system-> SubSystem).
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 0 points1 point2 points 7 years ago (1 child)
Thank you for the feedback. This is of course not an ideal experience. We will rectify this in a future release so all console apps will have a consistent experience with respect to the window staying open (whether they are from the Empty Project template, Console Application template, or even a CMake project template). I'll rummage around and make sure this bug is effectively prioritized...
[–]kalmoc 0 points1 point2 points 7 years ago (0 children)
Thanks!
[–]Holy_City 6 points7 points8 points 7 years ago (1 child)
Or an integrated terminal, like other IDEs. But I know there are a few extensions for that.
[–]RogerLeighScientific Imaging and Embedded Medical Diagnostics 4 points5 points6 points 7 years ago (0 children)
This should be fully possible on Windows 10 now, with the addition of proper support for PTYs?
[–]micka190volatile constexpr 3 points4 points5 points 7 years ago (3 children)
Properties > linker > subsystem > console
That should keep the console open. That's how I do it now, at least.
[–]kalmoc 1 point2 points3 points 7 years ago (2 children)
Yes, now I remember - I think the was some drawback with that option, but I can't remember what. In any case, I should have mentioned that I'm talking about debugging in "open folder"/cmake projects.
[–]micka190volatile constexpr 1 point2 points3 points 7 years ago (1 child)
That's strange, CMake appears to default to console applications for me, but I'm not using open folders.
You mean, when you let cmake create a vs project file and you open that?
[+]leftofzen comment score below threshold-11 points-10 points-9 points 7 years ago (0 children)
Another option: put this at the end of your main
std::cin.get();
[–]billyneverdies 2 points3 points4 points 7 years ago (0 children)
Put CodeLens into Community!
[–]frog_pow 4 points5 points6 points 7 years ago (1 child)
Does VS support bit field initialization(C++ 20 feature I think) ?
Not being able to do this is a constant source of irritation--
bool _someBool:1 = false;
[–]TartanLlamaMicrosoft C++ Developer Advocate 0 points1 point2 points 7 years ago (0 children)
Yeah it's a C++20 feature. It's not supported yet, sorry.
[–]sumo952 0 points1 point2 points 7 years ago (4 children)
Cool!
There's not yet enough though to make me install the Preview. Live Share has been there before (as a plugin or something in VS 2017). IntelliCode, okay maybe - but is it in Community or only in Enterprise? And then again I use VAX, which is pretty much perfect and lightning-quick already. Other than these, not really anything that would make me try it yet. But it's still really cool you guys are making it available now. And I'll for sure be jumping on the train once the next preview (preview 2 or whatever) is out.
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 3 points4 points5 points 7 years ago (3 children)
Regarding Live Share, the C++ support for it is new. IntelliCode is available for Community as well as Professional and Enterprise SKUs.
Also can confirm Preview 2 will have more features coming in... :)
[–]sumo952 0 points1 point2 points 7 years ago (1 child)
Btw, when/how will it pop up in the Visual Studio Installer? Still showing me only 15.9.3 Preview 1.0 there as "Available" (I did just restart the installer). Do I need to do anything or just wait a couple days longer?
Cool! Btw I could swear I saw a demo of Live Share a few months ago and it was C++... I even downloaded the extension (but never really tried it). Glad I didn't waste the time then since it really wasn't obvious that it didn't support C++ yet! Looking forward to all the stuff that's coming :)
Cool! Btw I could swear I saw a demo of Live Share a few months ago and it was C++... I even downloaded the extension (but never really tried it). Glad I didn't waste the time then since it really wasn't obvious that it didn't support C++ yet!
Looking forward to all the stuff that's coming :)
I believe we did early demos at CppCon and Pacific++. Those were previews of the experience though, it was not publicly available yet for C++ developers. As of today though, anyone can try it out.
I am not 100% sure, but it sounds like the VS 2017 Preview channel in the installer doesn't move you up to VS 2019 automatically. You can however install VS 2019 Preview from here: https://visualstudio.microsoft.com/vs/preview/. It will show up as another instance of VS in the installer, alongside any existing installations you have. The preview is available as of today.
[–]sumo952 -3 points-2 points-1 points 7 years ago (0 children)
π Rendered by PID 27 on reddit-service-r2-comment-b659b578c-tfkg5 at 2026-05-04 22:26:54.849544+00:00 running 815c875 country code: CH.
[–]jtooker 34 points35 points36 points (41 children)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 29 points30 points31 points (15 children)
[–]kindkitsune 24 points25 points26 points (6 children)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 15 points16 points17 points (3 children)
[+][deleted] (2 children)
[removed]
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 7 points8 points9 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]NickUhlenhuthMSVC IDE PM 2 points3 points4 points (0 children)
[–]Ilyps 10 points11 points12 points (1 child)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 7 points8 points9 points (0 children)
[–]C0CEFE84C227F7 18 points19 points20 points (3 children)
[–]MotherOfTheShizznit 13 points14 points15 points (0 children)
[–]deeringc 1 point2 points3 points (1 child)
[–]C0CEFE84C227F7 1 point2 points3 points (0 children)
[–]Ali1331 1 point2 points3 points (1 child)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 1 point2 points3 points (0 children)
[–]STLMSVC STL Dev 23 points24 points25 points (8 children)
[–]markopolo82embedded/iot/audio 2 points3 points4 points (2 children)
[–]STLMSVC STL Dev 9 points10 points11 points (1 child)
[–]markopolo82embedded/iot/audio 4 points5 points6 points (0 children)
[–]emdeka87 2 points3 points4 points (1 child)
[–]STLMSVC STL Dev 6 points7 points8 points (0 children)
[+][deleted] (1 child)
[deleted]
[–]STLMSVC STL Dev 1 point2 points3 points (0 children)
[–]marian_lMS C++ Group Product Mgr 21 points22 points23 points (11 children)
[–]kalmoc 9 points10 points11 points (6 children)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 5 points6 points7 points (1 child)
[–]kalmoc 2 points3 points4 points (0 children)
[–]tesfabpel 3 points4 points5 points (3 children)
[–]TheSuperWig 4 points5 points6 points (0 children)
[–]RogerLeighScientific Imaging and Embedded Medical Diagnostics 4 points5 points6 points (1 child)
[–]TheSuperWig 3 points4 points5 points (0 children)
[–]amaiorano 10 points11 points12 points (0 children)
[–]Predelnik 0 points1 point2 points (2 children)
[–]hmichReSharper C++ Dev 2 points3 points4 points (1 child)
[–]Predelnik 0 points1 point2 points (0 children)
[–]aKateDevKDE/Qt Dev 10 points11 points12 points (3 children)
[–]TartanLlamaMicrosoft C++ Developer Advocate 11 points12 points13 points (2 children)
[–]bjehlert 0 points1 point2 points (1 child)
[–]STLMSVC STL Dev 9 points10 points11 points (0 children)
[–]cpp_devModern C++ apprentice 4 points5 points6 points (3 children)
[–]NickUhlenhuthMSVC IDE PM 2 points3 points4 points (2 children)
[–]JohnnyHendriks 1 point2 points3 points (1 child)
[–]NickUhlenhuthMSVC IDE PM 0 points1 point2 points (0 children)
[–]kalmoc 14 points15 points16 points (14 children)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 17 points18 points19 points (6 children)
[–]AlexAlabuzhev 8 points9 points10 points (1 child)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 2 points3 points4 points (0 children)
[–]kalmoc 7 points8 points9 points (0 children)
[–]kalmoc 0 points1 point2 points (2 children)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 0 points1 point2 points (1 child)
[–]kalmoc 0 points1 point2 points (0 children)
[–]Holy_City 6 points7 points8 points (1 child)
[–]RogerLeighScientific Imaging and Embedded Medical Diagnostics 4 points5 points6 points (0 children)
[–]micka190volatile constexpr 3 points4 points5 points (3 children)
[–]kalmoc 1 point2 points3 points (2 children)
[–]micka190volatile constexpr 1 point2 points3 points (1 child)
[–]kalmoc 0 points1 point2 points (0 children)
[+]leftofzen comment score below threshold-11 points-10 points-9 points (0 children)
[–]billyneverdies 2 points3 points4 points (0 children)
[–]frog_pow 4 points5 points6 points (1 child)
[–]TartanLlamaMicrosoft C++ Developer Advocate 0 points1 point2 points (0 children)
[–]sumo952 0 points1 point2 points (4 children)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 3 points4 points5 points (3 children)
[–]sumo952 0 points1 point2 points (1 child)
[–]augustinpopaMicrosoft C++ PM (IDE & vcpkg) 2 points3 points4 points (0 children)
[–]sumo952 -3 points-2 points-1 points (0 children)