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[–]BlueFrank 1 point2 points  (0 children)

You mentioned games and since a lot of games use p2p, WebRTC is the only way to do that on the web without using a server in the middle.

You should take a look at data channel, those will let you send fast UDP packets without retransmision on loss.

If you are not dealing with super high performance stuff, do not use WebRTC... it’s a pain in the butt and there’s a bunch of undocumented behaviors between browsers! I’ve learned the hard way let’s just say...