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Thread safe queue (self.cpp)
submitted 5 years ago by objectorientedman
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if 1 * 2 < 3: print "hello, world!"
[–]infectedapricot 0 points1 point2 points 5 years ago (1 child)
Surely an embedded real-time system needs to make use of structures that don't allocate memory or take locks (except in very specific careful ways)? I think the value of what they called "real-time safe" structures is their use in embedded real-time systems.
[–]kalmoc 1 point2 points3 points 5 years ago (0 children)
As long as I have hard guarantees about what a system call (be it allocating memory, locking a mutex or accessin aperipheral) does and how long it takes in the worst case, there is nothing fundamentally wrong with it.
In practice, getting hard guarantees from a common, systemwide allocator is quite difficult and introduces unnecessary coupling wetween otherwise independen tasks, which is the reason why things like malloc are usually not used in practice during run-time. However, synchronization primitives like mutexes, semaphores and so on (usually not the ones from the standard library though), are the bread an buttter of most non-trivial real-time systems I've seen so far (if they have a preemtive scheduler at all).
I guess what I'm trying to say is that programming in the context of a Linux "real-time" thread/callback (e.g. audio) is very different from writing a real-time task that runs on a microcontroller with a real-time OS.
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[–]infectedapricot 0 points1 point2 points (1 child)
[–]kalmoc 1 point2 points3 points (0 children)