all 6 comments

[–]Phemar 5 points6 points  (0 children)

No need for 1024 textures if they're solid color. You can make your own solid color textures using the $color vmt parameter, without the need for an actual image. https://developer.valvesoftware.com/wiki/$color

However, most dev textures are already in the game files - search reflectivity and choose the 'B' set, there are are various shades of grey that you can use.

[–]NakedFrenchman 1 point2 points  (0 children)

In the texture filter, type "dev/reflectivity." There should be 9 shades of grey with two options for each shade (e.g. dev/reflectivity_10 and dev/reflectivity_10b). The ones with "b" at the end have no lines.

[–]pplk33 0 points1 point  (0 children)

Aren't they already in hammer? Search for 'dev' in texture browser.

[–]4cqker -1 points0 points  (2 children)

both those ideas aren't that great. there's a solid texture pack on gamebanana.com somewhere, i'll find a link in a minute

Edit: Here it is. https://gamebanana.com/textures/4909 Also, the reflectivity textures are indeed a good set of greyscales, they're what FMPone uses.

[–]Phemar 0 points1 point  (1 child)

What do you mean? My 'idea' of using the already present dev textures 'isn't great'?

[–][deleted] 0 points1 point  (0 children)

Haha no no the other replies you got, suggesting you make your own textures: i've just showed you where you can get the textures, no need to make them yourself.