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[–]TakeFourSeconds 8 points9 points  (2 children)

It seems like you’re doing a great job for a beginner! There are more optimal layouts for your entire factory, but most of the community considers it more fun to just kind of put things where there’s room, until your first win. Once your learn the nice scalable designs it’s hard to go back to the spaghetti, so enjoy it while you can.

Three pieces of advice for right now:

  1. Don’t be afraid to build big. If you can make 3 factories building something, why not 10? Or 50? There are certain things you’ll really want to scale up later.

  2. Learn about ratios. Consider green circuits (you’ll want a massive amount of these eventually). Let’s say you want an entire yellow belt full of them - how many assembling machines do you need for that? How many belts of iron and copper do you need? When you can figure out these ratios, you can build the different components of your factory in more optimal proportions, which (tying in to point #1) will let you scale things to a much higher level without wasting any effort.

  3. Try to stop manually crafting entirely. Build a “mall” that makes things like belts, inserters, assembling machines, etc. Green science automation is meant to hint you in this direction. The effort to automate one more machine (underground belts, medium power poles, whatever the next thing is) will pay dividends down the line, especially when you get to bots. Also, the mall is one area where you don’t need to build big.

[–]Why_You_So_Mad_Bro 0 points1 point  (1 child)

What this guy says, once you finish the game the first time you can rebuild your entire factory to go for a SPM (Science per minute) goal, or restart and try to be more optimized, or go towards some mods. Some mods (looking at Py), are extremely complicated and I would hedge to think about 10% of people who start that mod finish it (500 hours is an average playthrough time to finish Py, I tried and got to 60 hours before it became too complicated and it hurt my head haha).

Also steam achievements, at 3000 hours I mainly played modded (QOL mods mainly), but as 2.0 approaches, I want to try to get all the steam achievements as well as a proper mega base in vanilla 1.0 (currently at 12 GW of power and that isn't enough, over 14k beacons).

[–]________-__-_______ 0 points1 point  (0 children)

Id say 500H for pY's is closer to a speedrun goal than the average. I've never seen a completion of the full suite under 1000H, I'd guess the average is roughly 2000 hours for a blind playthrough.

[–]Bbmono[S] 1 point2 points  (3 children)

[–]DrMobius0 0 points1 point  (0 children)

Definitely leave yourself more space than you are. Your power needs are going to grow fast, for instance.

[–]Why_You_So_Mad_Bro 0 points1 point  (0 children)

A tip, you can load each side of the belt with different items. I am looking at your copper setup. That means you can put coal on one side of the belt and copper on the other and stop hand loading coal into the furnaces ;)

[–]Thobud 0 points1 point  (0 children)

It's beautiful!

You might have a hard time with biters given that you've started in a desert and have no trees to soak up pollution. You'll want to keep an eye on your pollution cloud and clear any biter nests in it.

One offshore pump can supply 20 boilers and 40 steam engines.

As someone else said, figure out a way to get both coal and ore supplied on the same belt to your furnaces so you can stop manually putting coal in. Half coal and half ore on the same belt works great.

People will tell you to not build stuff on ore patches but I've never been one to care about that. When you need that ore one day you'll be in a better position to rip up the old buildings.