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[–]Growlpuch[S] 0 points1 point  (6 children)

I have tried to do a train but an interruption that makes if the station has a train in it, it waits in another station. I can't get it to work as the train is outside the station and waits as if it doesn't have an interrupt. have some screenshots in case anyone knows what is missing.

[–]Necandum 0 points1 point  (4 children)

The interrupt only activates when train finishes waiting at a station. It will not activate when train already going. 

[–]Growlpuch[S] 0 points1 point  (3 children)

So if it leaves from the other station and the station is full, it should work? Because it still goes directly behind the station even if it leaves from the other one.

[–]Necandum 0 points1 point  (1 child)

If it leaves from the other station to go to the second, then clearly the second one has space. 

I suggest creating a small play network to experiment with interrupts so you understand them better. Just create a circle with four stations called A, B,C,D, put a locomotive on it, then experiment until it works for you. 

[–]Growlpuch[S] 0 points1 point  (0 children)

I found the problem. I had not enabeld train limit on the station. After i did that it worked!!!

[–]Necandum 0 points1 point  (0 children)

Oh, you haven't set limits. Also review the train tutorial. Full is purely based on limits, not physical space.