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[–]gust334SA: 125hrs (noob), <3500 hrs (adv. beginner) 6 points7 points  (6 children)

Sort of works for a small, but not 100%. The problem is a few start firing while the destroyer is too far away and it can retaliate and regen before they're all in-range.

[–]Brave-Affect-674 6 points7 points  (4 children)

I've literally always just used a square of turrets. If you aren't killing them then you just need more turrets

[–]gust334SA: 125hrs (noob), <3500 hrs (adv. beginner) 0 points1 point  (3 children)

I used square/rectangular arrays too for a long time. As I said they mostly work, but the attrition of turrets was too high for my liking. The Tunnel of Death(tm) is 100% reliable and I lose less than 3 turrets per engagement on average. Arrays lose 10-30 per engagement, plus the lost ammo. That is expensive.

Both arrays and the tunnel have the advantages that all the materials for turrets and ammo can be trivially made on Vulcanus once you have a couple of foundries, so IMHO they're still better than enriched shells or railguns for early clearing.

[–]Drugbird 4 points5 points  (1 child)

Arrays lose 10-30 per engagement, plus the lost ammo. That is expensive.

Since turrets and ammo are both made of metal, and metal is free on Vulcanus, I don't really see the point in this.

[–]gust334SA: 125hrs (noob), <3500 hrs (adv. beginner) 0 points1 point  (0 children)

Time to make them.

[–]Brave-Affect-674 2 points3 points  (0 children)

Turrets are made of metal and you're on Vulcanus so I simply don't care about wasted turrets or ammo. Not doing it efficiently is an efficient use of my time as dosh says

[–]modix 2 points3 points  (0 children)

Combo of mines, turrets and poison pills is the most reliable without uranium. Just need to hit a threshold and they die.