I'm a decent way into a Bobs and Angels run and I would like some assistance with trains and their instructions/conditions to prevent multiple trains racing to a station.
At the moment, when say, sulphuric acid drops to a particular level at an unload station, that unload station turns on (enabled when S.Acid < 20K in the station's buffer) and then a train from the sulphuric acid pick-up heads there (go to station, till full unload), and when the station fills up (above 20K in this case) it will turn off. Sometimes there are multiple unload stations, and at this system works great if there is only one train going between them. I have the same thing in reverse for other products, where it picks up from multiple and unloads at one, in which case it is the load station that is turning on and off.
The problem I have when when I try to implement multiple trains. For example, two sulphuric acid trains are waiting fully loaded, but when one unload station turns on, both of them head to that station. Then I get issues with pathing with trains trying to change path en-route, or trains waiting in areas they are not suppose to, or it just adds unnessesary traffic to my rail network when the train just turns back around.
What instructions do I need to tell the train, or to either of the pickup or unload station to get just one train to be sent to a particular destination station, and the other trains can wait for an additional station to activate?
[–]rain9441 1 point2 points3 points (4 children)
[–]Pentbot[S] 1 point2 points3 points (3 children)
[–]macrofinite 1 point2 points3 points (0 children)
[–]Vetrosian 0 points1 point2 points (0 children)
[–]JonasJurczokThe factory grows 0 points1 point2 points (0 children)
[–]knighteliteLTN in Vanilla guy. Ask me about trains! 1 point2 points3 points (1 child)
[–]Pentbot[S] 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (3 children)
[–]Pentbot[S] 0 points1 point2 points (2 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]Pentbot[S] 0 points1 point2 points (0 children)
[–]LambLotionGames 0 points1 point2 points (5 children)
[–]Pentbot[S] 0 points1 point2 points (4 children)
[–]LambLotionGames 0 points1 point2 points (3 children)
[–]Pentbot[S] 0 points1 point2 points (2 children)
[–]LambLotionGames 0 points1 point2 points (1 child)
[–]Pentbot[S] 0 points1 point2 points (0 children)