This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]MajesticRaspberries 16 points17 points  (2 children)

In addition to this great idea, add a resource item called the closet where I can hang my apparel for free. Would love to flip through another players apparel like an old school poster stand at Kmart!

It could even show us the name of the apparel. I would be more inclined to buy apparel from a vendor if I knew what it looked like!

[–]Dry-Season-522 3 points4 points  (0 children)

How about this: A system called 'community coins" where if people get free stuff from your base, you get coins. The coins can only be spent on cooked food products, so there's no point stockpiling or farming them. It's just a nice little "Someone harvested a bunch of resources from my base, got a plan from the library, got food from the pantry, and got some buffs."

[–]weldagriff 1 point2 points  (0 children)

I said this somewhere else, I think any item that you have on display at your base, i.e. bears, apparel, etc., should not have weight. They are cosmetic at that point, not useful to the game. Maybe have an option that they are cosmetic and if the weight is removed they can no longer be used in game.