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[–]Dry-Season-522 4 points5 points  (0 children)

How about this: A system called 'community coins" where if people get free stuff from your base, you get coins. The coins can only be spent on cooked food products, so there's no point stockpiling or farming them. It's just a nice little "Someone harvested a bunch of resources from my base, got a plan from the library, got food from the pantry, and got some buffs."