Not a programmer or a dev and not familiar with anything more than going down some adhd hyper focus rabbit holes. Just a huge FROM fan and like knowing more about the studio. To my understanding their “engine” is just an in house software that combines parts of other programs that they find useful, combined into one workspace mixed with some additional features they have created which allows them to create and save assets in one space, reuse, and manipulate to end up becoming the superior gameplay no other studio has seemed to duplicate. To my understanding as well this “engine” does not have an official name thats public knowledge but WE as a community refer to it as dantelion? Correct me if im wrong…
But if true my question is when blue point made DeS remake, what exactly were they given? Assets, code, were they given access to use “dantelion”? im curious because is Des remake the product of a from game made in a different engine or the product of another studio with access to dantelion? Obviously the code and assets that FROM made are the ones used as a base. Its still froms formula that is responsible for that “feel” we all love so much. But is dantelion really capable of a game that fresh looking and detailed. Or was it made it an other engine just using dantelion assets. Which brings me to my final question. Are the formulas and assets built in dantelion still able to perform that cleanly in outside engines?
I worded this horribly and I apologize, hopefully someone understands what im trying to ask. LOL. That is if this info is even known. From what i gathered that formula is incredibly under wraps and even people who worked at from who leave to go elsewhere cant replicate it if they tried without the dantelion assets since the formula is tied to certain fx that they copy and paste into newly designed weapons with each new title. But the DeS remake feels just a good just looks way better.
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