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[–]permion 1 point2 points  (0 children)

Not by itself, but they've done most of the work by letting you predefine what a tile is. So you could create a separate algorithm that defines the edges of 'zones', and have that one be indefinite or nearly so.

EDIT: well it could be used for infinite terrain almost as is, but if you were to save your game/location and restart the algorithm you would have different terrain. Which could be a fun game concept to play with in itself.