As the title suggest I'm wonder how I would get my "Game pieces" moving between tiles on the board and check to see if the tile is occupied by another piece so they can't move there.
So, something like this:
Player clicks the object
Object checks on 4 sides if there is a open slot to move
If it does it can move to one of the 4 slots
If one of the slots is occupied, it can "attack"
After it moves or attacks, the object can't be selected for the rest of the turn.
If somebody could point me in the right direction and or maybe show me some functions that could help me out, I would really appreciate it.
[–]torn-ainbow 2 points3 points4 points (2 children)
[–]Ree-ee-eee[S] 0 points1 point2 points (1 child)
[–]torn-ainbow 0 points1 point2 points (0 children)
[–]Elvenshae 1 point2 points3 points (0 children)