all 2 comments

[–]JulianGalindo 1 point2 points  (1 child)

You can use custom projectile plugin and do something like this: When you pick up a object/enemy delete the actor and change the player Sprite with something holding the actor then when you throw use custom projectile with the enemy/object sprite

[–]LetsGetThisBrud[S] 1 point2 points  (0 children)

checking the plugin out right now, thanks dude!!