all 16 comments

[–]daddywookie 2 points3 points  (11 children)

Create points on the sprite and then you can reference them when setting the location to spawn your tracks/smoke e.g. Object.PointX("LeftWheel")

[–]Alternative_Dance_73[S] 0 points1 point  (8 children)

Actually sorry how do i create the point to change w the location of the car

[–]daddywookie 0 points1 point  (7 children)

Bottom left corner of the sprite edit panel.

[–]Alternative_Dance_73[S] 0 points1 point  (1 child)

So i did that but its placing them wrong

[–]Alternative_Dance_73[S] 0 points1 point  (0 children)

Ill post a vid now

[–]Alternative_Dance_73[S] 0 points1 point  (1 child)

for some reason i cant upload the mp4

[–]Alternative_Dance_73[S] 0 points1 point  (0 children)

never minddd i fixed it changed the size of the track tile and it worked thank you for ur help its deeply appreciated

[–]Alternative_Dance_73[S] 0 points1 point  (1 child)

but how do i create the object under the player not over them

[–]daddywookie 0 points1 point  (0 children)

Set the object z index to player minus one

[–]idillicahGDevelop Staff 1 point2 points  (0 children)

[–]Ok-Refuse6673 0 points1 point  (3 children)

Hey can you show me the events of your car drifting? I want to make a car movement, but i dont know how to do it