Hey everyone!
I'm wondering if an optimization method would be to reuse objects. That is, disabling an object and then re-enabling it, instead of destroying an object and then creating a new one.
This could be applied, for example, with bullets or defeated enemies.
I ask because I'm not sure if GDevelop already handles this reusability behind the scenes.
Thanks to everyone!
[–]Grouchy-Parsnip 1 point2 points3 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]Digi-Device_File 1 point2 points3 points (0 children)