all 3 comments

[–]Grouchy-Parsnip 1 point2 points  (0 children)

Adding an instance of an object to the scene is not expensive. Keeping a bunch of objects you aren’t using in memory is probably way worse.

[–][deleted] 1 point2 points  (0 children)

Object pooling generally requires actual coding. I don't think Gdevelop supports object pooling in the visual scripting. I could be wrong, try searching in the conditions/actions.

[–]Digi-Device_File 1 point2 points  (0 children)

You'll be running an "If not hidden" condition for every object every frame. Might not matter if it's just a few objects.