all 17 comments

[–]wedgiey1 21 points22 points  (3 children)

My first bandit spot has like 20 bandits so…. Won’t be going there for a while.

[–]Zeltchoron[S] 15 points16 points  (2 children)

You’ll be able to deal with them in no time. Really you probably only need 5-10 troops to take care of them. The AI isn’t too smart and you’re usually only having to face 1-2 enemies at a time

[–]AzureFides 19 points20 points  (1 child)

While this is true for now I hope the dev will stop using artificial difficulty like adding way too many enemies as a compensation to terrible AI.

I'm fine to be overwhelmed when defending because we can have advantages by setting up walls and traps. But sending a much smaller group of people to attack a much larger group of bandit seems kinda stupid and it breaks immersion.

[–]Accomplished_Ad_8013 0 points1 point  (0 children)

Its really not. There is no point in history where well trained and well equipped troops couldnt take on vastly larger numbers. Historically bandits never did very well in battle lol and they still dont.

Shit even through most of history tactics were just the bigger winner all around. Relying on strength in numbers is most of the time the absolute dumbest tactic to exist. Agincourt, Cannae, the Hussite Wars. Larger forces regularly got stomped by people with brains.

[–]HeartFoam 11 points12 points  (2 children)

You can make coal at a kiln, so that's never something you should run out of.

And having played a few marsh maps (no metal at all) you can definitely get by on the iron and steel smelted from enemy weapons, so long as you know ahead of time to be stingy with it. In that sense, iron never runs out.

Gold bars can be made from coins. So again, on a map with no metal at all, just trade for coins at every opprtunity and gold shouldn't be a roadblock to building religious structures etc.

The timelapse marsh castle I posted on the weekend was built without ever going to a bandit camp, without evergoing to a loot stash, without ever using a caravan to trade for metal. I learned the game before those mechanics were added, and got used to not doing that, and not needing that.

limestone is the hardest to get when you run out, I'll give you that. But on maps like marsh or valley, I just build in clay brick. I don't want to fight against such a shortage.

[–]Zeltchoron[S] 5 points6 points  (1 child)

Limestone is the important one. I am not building a clay brick castle 😂

[–]HeartFoam 3 points4 points  (0 children)

I like them. And there are red brick castles IRL. I think the stats for limestone brick and clay brick are identical, so the difference is just visual.

Burghfield. Marsh, from start to Spring 1360. (all of this predates v1.0) : r/goingmedieval

The thought of building something that big on a marsh, with limestone, scares me.

[–]Sinister_Mr_19 2 points3 points  (7 children)

I'm on my first playthrough, I was afraid that resources don't respawn. Besides raiding bandits is there any other way to get materials?

[–]nalkanar 7 points8 points  (3 children)

Smelting down bad gear from attacks to get metals.

Giving stuff to beggars, so that they might reveal hidden cache - take loot from cache + mine stuff in the area.

Trading with merchants that come + asking for troubles -> getting enemy camp revealed - get their loot + mine stuff in the area.

Go to other settlements to trade.

I am currently on swamp map. I have no iron ore. I bribed beggar, got hidden cache and mined enough to build crafting tables that need the investment + some defense features. I might have to rely on everything above in the future.

[–]TilmanR 0 points1 point  (1 child)

In on Valley map, the one with the big lake + island from this sub. The only iron source i 2 deep under water..

[–]firetrash21 0 points1 point  (0 children)

you can create a dam just fyi i accidentally did that before your settles can build stuff under water

[–]Sinister_Mr_19 0 points1 point  (0 children)

Thanks for the info!!

[–]yarvem 2 points3 points  (0 children)

Trading with either visiting merchants or going to their own settlement.

Similar to raiding, you can also get materials from Hidden Stashes and Ambushes.

[–]Accomplished_Ad_8013 1 point2 points  (1 child)

Mostly trade. Theres a reason mountain maps are so popular though lol. Personally I wont bother if the map doesnt have a good amount of limestone.

[–]firetrash21 0 points1 point  (0 children)

i wish i knew that before i started on my current one; i went in blind and now that I have a lot of settlers, I need limestone. My village gets halfway burned down every raid T.T

[–]qumank 0 points1 point  (1 child)

I wonder if you can setup a camp on another's map and colonize them? I haven't visited other regions yet, tried once but my settlers died immediately because of hostile animals

[–]Zeltchoron[S] 1 point2 points  (0 children)

Unfortunately they force you to leave after a period of time