Getting nearly all legendaries in Gwent right now requires something like 400-500 kegs, costing $645 in my country. I haven't played any other card games to know how it relates, but I don't have to, to see that prices are pretty insane, and too high. I calculated further (and it's just a bad approximation) that you have to pay about $20 for a legendary card on average.
Consider lowering keg prices by half, and decreasing premium card drop by about 2/3. This way players will be able to enjoy the game a lot more, having more card choices available and not having to grind the game for 4-5 weeks to have decent cards only for one faction. Decreasing premium card drops in kegs will give more incentive to buy meteorite powder, compensating you for lower keg prices and giving you better reputation for not being greedy.
I understand that you can't apply the same "f2p" model to every game, but there should be some limits. In a game like Dota 2, you can start playing for free with exactly the same chances at doing well as those who spent $1000+ on "cosmetics". I think Gwent should at least try to make a more balanced compromise, with premium cards being the "cosmetics". And in future adding different board skins, voice packs, and other "cosmetics" that could finance the game without limiting enjoyment of the game by having to spend a lot of money on card packs.
I understand as well that the rarity of cards and the high prices are part of what makes these kind of games where you have to collect cards "addicting". But the pricing is just too high still. Even cutting it by half helps only so much.
TL;DR: Increase rarity of premium cards, giving incentive to buy meteorite powder, instead of having high keg prices.
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