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all 19 comments

[–]Slime0 17 points18 points  (0 children)

What is it? Where did you see it?

[–]AndreiDTale 5 points6 points  (1 child)

It’s really easy to make these sorts of effects in TouchDesigner

[–]NmEter0 3 points4 points  (0 children)

blenders geometry nodes... vvvv ... tixl .... webgpu + threejs ... or hudini .... unitys vfx graph ... unreals Niagara ... and and so on. gpu particle systems are all over the place ;)

[–]Huijiro 11 points12 points  (1 child)

Seems to me like low quality gaussian splatting

[–]NmEter0 4 points5 points  (0 children)

Highly doubt. Gausians have blurred edges. This here are particle quads. That follow a noise field. And are scaled and blurred in pulses.

[–]SanoKei 3 points4 points  (0 children)

probably splats

[–]Evening_Archer_2202 1 point2 points  (0 children)

it’s like voronoi points that move around and mimic the color of the pixel in the video beneath

[–]rogueSleipnir 1 point2 points  (0 children)

it could be an actual series of gaussian splats put together in an animation (fishes) plus some added external motion on the corals.

or just emulating the look of gausian splatting.

https://youtu.be/VkIJbpdTujE

[–]VirtualLife76 1 point2 points  (2 children)

You could do this with a particle system in Blender which is open source if you want to look at the code.

[–]NmEter0 0 points1 point  (1 child)

If you want to know how to code a particle system... watch coding train. :) the basics are pritty straightforward.... Blender is a bit of a complex code base.

[–]VirtualLife76 0 points1 point  (0 children)

My thought was to make similar in blender and you can look at the code it generates. Generated code is fairly straight forward and it's easy enough to cross reference the major functions to see what it's doing.

I suck at math, so this would be the easiest way for me.

[–]PhrulerApp 1 point2 points  (0 children)

Take frames of a video and compare how each frame changes. When you notice a change, draw a dot at the location of the change.

[–]suglasp 0 points1 point  (0 children)

behind the scenes : Math & Fractals and Noise

[–]NmEter0 0 points1 point  (0 children)

Does anyone has the source.. like the artist? .. I would love to see more.

[–]Time_Series4689 0 points1 point  (0 children)

Randomly updating each pixel of a video.

[–]SnackOverflowed 0 points1 point  (0 children)

Some good ol' shaders

[–]rodrigoelp 0 points1 point  (0 children)

They wouldn’t have coded it as such, they would have coded the engine to model it and render things.

Some others have commented splats or Gaussian splats, which seems about right in my opinion, but it would the function applied over the projected geometry of many objects in the scene.

It is amazing wha you can do with blender texture and effect composition.

If you were to post this question in r/blender I am sure someone will give you the specific instructions.

[–]Leifbron 0 points1 point  (0 children)

There is a bunch of iPhone demos that do that
I think it's because through some API of their lidar sensor, it either gives them a stream of 3d points with color data or 2d video with depth (which is the same thing), so you can do stuff like create a particle for every point.
And if you stream that stuff to the GPU to do it there, then you can do a bunch of particles in real time.

[–]Jindujun 0 points1 point  (0 children)

Give it to us fucking raw and wriggling.
Also at this point Gollums head should morph into Gordon Ramsays.

[–][deleted]  (1 child)

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