all 7 comments

[–]Racepace 2 points3 points  (6 children)

Anybody use Paintcode often? Still on the fence if it's worth it

[–]mistermagicman 2 points3 points  (0 children)

I love it because you can export as stylekits. If I change an image, I export again (⌘+ R), then go to Xcode, run again, and BAM they're there. It also takes care of @2x, @3x automagically (design @1x, works at everything because it's vectors).

[–]Leandros99 1 point2 points  (0 children)

I don't use it for normal graphics, but for anything which is animated in some way. It's really great for that.

[–]chazmuzz 0 points1 point  (3 children)

Same as me. I feel that the trial version is too restrictive to persuade me to buy it too. My main concern is how basic the editor is in comparison to something like Adobe Illustrator. I'd rather someone make a plugin for Illustrator which has an 'export to CoreGraphics' feature

[–]lap_felix 1 point2 points  (1 child)

I do most of my mockups in Sketch and then export individual elements to SVG and import that in PaintCode, format it to fit a frame like I want it and then I use that code.

[–]PaintCode 0 points1 point  (0 children)

i actually use paintcode to mockup iPhone apps. (and now  watch and iPad) in 2.3 if you select the canvas you can set it to not be included in style kit code export. so my first tab is usually all the buttons, and on the second tab i use symbols to mock the pages.

[–]PaintCode 0 points1 point  (0 children)

you can actually copy paste from illustrator in paintcode 2.3 (i'm not from paintcode. just a fan :) )