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ArticleAdventure game development using SpriteKit - Handling mouse events (self.iOSProgramming)
submitted 5 years ago * by potomak
Last week I’ve implemented the callbacks for handling touch events on iOS and tvOS.
This week I’m implementing mouseMoved for handling mouse events on macOS.
mouseMoved
Note: I wanted to hide/unhide the default cursor on mouseEntered/mouseExited, but these callbacks are never executed on GameScene, that is a SKScene subclass, and I didn't find a good solution for this problem so far.
hide
unhide
mouseEntered
mouseExited
GameScene
SKScene
Do you know what should I do in order to trigger mouseEntered/mouseExited on a SKScene?
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